"Even at the Bridge of Judgement, the Gyan-Avspar will fight for the king."
The Pushtighban were the bodyguard elite, drawn from the ranks of the cataphracts, devoted to the protection of the Sassanid king. They typically guarded the royal capital, acting as a final line of defence against invaders. Amongst them were the Gyan-avspar, the 'sacrificers of their lives', known as the best of the Pushtighban, they were willing to give their lives in the name of their king, as they did with gusto during the Roman Emperor Julian's invasion of Persia. Fittingly, the royal bodyguards disappeared as an official unit with the death of Yazdegerd, the last Sassanid king, truly dying with their royal charge.
Strength and Weaknesses[]
Excellent Charge Bonus
Excellent Armour
Very High Health
Base Stats[]
Gyan-Avspar
Unit
Number of Men:
80
Morale:
54
Bonus HP:
20
Melee Attack:
35
Melee Defense:
15
Charge Bonus:
245
Reload:
0
Ammunition:
0
Very Heavy Infantry
Human
Hit Points:
105
Mass:
175
Very Heavy Horse
Mount
Hit Points:
165
Mass:
770
Walk Speed:
16,5
Run Speed:
45
Charge Speed:
100
Charge Distance:
75
Weapons and Gear[]
Elite Lance
Melee Weapon
Damage:
3
Armour Penetration Damage:
7
Bonus vs Infantry:
0
Bonus vs Cavalry:
20
Bonus vs Elephants:
0
Building damage:
0.033
Oval Shield
Shield
Melee Defence:
10
Armour:
30
Missile Block Chance:
40
Cataphract Armour
Armour
Armour:
50
Abilities[]
Wedge
Target:
Self
Initial Recharge:
0
Active Time:
N/A
Recharge Time:
N/A
The unit moves into a wedge-shaped attack formation.
Assemble (5s)
Form Wedge:
+10 Melee Attack
+50% Charge Speed
+15% Charge Bonus
-100% Missile Block Chance
-25% Speed
Steady
Target:
Self
Initial Recharge:
0
Active Time:
30
Recharge Time:
210
Improves the unit's ability to defend at the cost of their mobility.
Steady (30s):
+10 Missile Block Chance
+3 Morale
+15 Shield Defence
-25% Speed
Attributes[]
Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
Encourage
This unit provides a morale bonus to nearby allies.
Hide (forest)
This unit can hide in forests until enemy units get too close.