Hanigalbat is a major playable Mesopotamian faction in Total War: Pharaoh. It starts the campaign in the Mat-Assur, located near Dur-Katlimmu. Hanigalbat’s starting deities are Ashur, Ishtar, and Ninurta.
This faction has unique roster: Native Mat-Assur units.
Base Unit Roster[]
- Tier I
- Assur Militia
- Tier II
- Assur Levies
- Assur Chariots
- Tier III
- Assur Horsemen
- Assyrian Sappers
- Nineveh Spearmen
- Kalhu Chargers
- Assur Levy Archers
- Tier IV
- Harran Archers
- Tier V
- Nineveh Defenders
- Kalhu Elite
- Assur Horse Archers
Faction Buildings[]
War Council
- -30% Recruitment Cost (own armies in this province)
- Units: All Units
- +2 Influence (this province)
- -40% Construction Cost (this province)
- Resources cost: 325 stone, 60 wood, 5 idle
“War is inevitable. We need simply determine its course.”
Palace of War
- +8 Recruitment Rank (this province)
- Condition: General
- +2 Influence (this province)
- +80 XP per Turn (this province)
- Condition: Generals
- -85% Recruitment Cost (province)
- Condition: Generals
- Generals receive a Common Mount Ancillary upon recruitment
- Resources cost: 115 wood, 845 stone, 70 gold, 4 idle
Assur’s insatiable thirst for conquest is eased by eternal preparation for war.
Defender’s Fortress
- +3 Happiness (this province)
- +4 Siege Holdout Time (this region)
- -20% Labour Cost (own armies in adjacent province)
- +20% Ammunition (own armies in this region)
- +10 Morale (own armies in this region)
- Battle type: Siege
- Resources cost: 75 gold, 150 wood, 1050 stone, 5 idle
“By all means, try to breach these walls. Our watch could use some entertainment.”
Arena of Trials
- +3 Recruitment Slots (province)
- +6 Recruitment Rank (own armies in this province)
- Units: All Units
- +2 Influence (this province)
- Resources cost: 125 wood, 780 stone, 125 gold, 5 idle
Where healthy competition cultivates champions.
Campaign[]
Driven by unfettered ambition – and perhaps overconfidence – Ninurta plots to take the Assyrian throne, but his plans don’t stop there: he seeks complete domination over any and all. He wants to crush neighbouring Babylon and put it under heel for good, then march against Hatti and Canaan to the west, forging Assyria into the largest states the world has never seen. Ninurta believes himself infallible, a leader destined to lead his people into a new golden age. The truth is, he underestimates the challenges that such a grand dream entails.
At the start of the campaign, Ninurta-Apal-Ekur controls three of the four regions of Hanigalbat province and is at war with the owner of the remaining region. Your starting regions provide food, wood and stone, but not bronze or gold. To the south of your starting province is the Euphrates, a major river which provides fast movement and a good supply of food for settlements along its banks.
Character: Ninurta-Apal-Ekur
Starting situation: Normal
Other Languages[]
| Language | Name |
|---|---|
| English | Hanigalbat - Dur-Katlimmu |
| French | Hanigalbat - Dur-Katlimmu |
| German | Hanilgabat - Dur-Katlimmu |
| Italian | Mitanni - Dur-Katlimmu |
| Spanish | Hanigalbat - Dur-Katlimmu |
| Brazilian Portuguese | Hanigalbat - Dur-Katlimmu |
| Polish | Hanigalbat - Dur-Katlimmu |
| Czech | Hanigalbat - Dur-Katlimmu |
| Turkish | Hanigalbat - Dur-Katlimmu |
| Simplified Chinese | 哈尼迦勒巴特 - 杜尔喀特利穆 |
| Traditional Chinese | 哈尼加爾巴特 - 德卡特里姆 |
| Korean | 하니갈바트 - 두르 가틀림무 |
Trivia[]
An Italian version borrowed from the Hittite language.
- The faction name Hanigalbat is a word referring to the Mitanni region. The King of Hanigalbat, a court title, refers to the Assyrian royal family that ruled the Hanigalbat region as a fief after Assyria conquered Mitanni.
- Hanigalbat's Italian name is Mitanni, borrowed from the Hittite language (𒆳𒌷𒈪𒋫𒀭𒉌, romanised: Mi-ta-an-ni; Mitanni or 𒈪𒀉𒋫𒉌, romanized: Mi-it-ta-ni).
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