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Heresy is practices of the minor cults and deviant religions that may arise in regions in the Total War series.

The word comes from the Latin haeresis, a sect. It is used by Catholic Church to describe any baptised member of the church who rejects any article of faith canonised by the Catholic Church.

Medieval II: Total War[]

In Medieval II: Total War heresy is a minor religion, cult or denomination that goes against the state religion of a faction. They are spread by heretics, rogue priests or cult leader controlled by the AI. Like player controlled religious agents they will slowly convert the people of that settlement to the heretical religion (Heresy in the religion section of the province scroll). Imams or Priests can put them to trial and execute them. The higher the player's piety the higher the chance the heretic will be executed. The reverse is also true, and heretics can convert or remove imams or priests if they have a high piety themselves. They will develop in a city that has enough Heresy to create them. They technically belong to the Rebels. Inquisitors can also kill heretics. If the player has enough heresy in a city the Pope can lose faith in their faction.

Total War: Shogun 2[]

In Total War: Shogun 2 heresy does not exist in the form of heretical agents but by religious rebels. Clans in the game can recruit two types of religious agents: the Monk or the Priest. As well as converting people in a settlement to their religion they may induce religious rebellions. When the rebel armies spawn they produce either Christian Rebels or Buddhist Rebels. Since they are not controlled by another faction and may not necessarily follow the same doctrine of Christianity and Buddhism as the faction who converted them they are in all purposes heretics.

The Ikko Ikki Clan DLC added a third religion/religious philosophy Ikko Ikki Buddhism.

See Also[]

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