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In Total War Saga: Troy Heroes are the general's army. Every Army needs a Hero, as leader and every army may only have one Hero. To fight with more Heroes, they have to move close to each other, so they appear as reinforcements.

The faction Leaders are called Epic Heroes. They get a few bonuses, have a unique skill tree and lack Motivation.

Normal Heroes come in four different classes, though any faction may only recruit three of them as defined by the faction.

Heroes are quite powerful units and most normal army units loose a one on one battle against a Hero unit.

Hero Classes[]

  • Warlords: Focus on own skills to boost your faction.
  1. Commander - Specialises in supporting allied units, granting them bonuses in battle
  2. Warmonger - Focus their skills on aggression, limited on defensive options
  3. Mentor - Has a variety of skills that support army at the campaign, instead of on battlefield weak on the battlefield.
  • Fighters: Are specialised in causing direct damage to the enemy at close range. They are also effective at negating heroes influence on the battlefield
  1. Champion - Well-rounded fighters with a good balance of defensive and offensive skills
  2. Ravager - Expert at disrupting enemy formation, such breaking the enemy's frontline
  3. Vanquisher - An offensive fighter with little defensive ability, on the other hand high damage output
  • Defenders: Focus on supporting friendly units by mitigating enemy damage and neutralising rival heroes
  1. Protector - Purely defensive, has limited mobility, but can sustain significant damage
  2. Companion - A mobile, can support a great number of friendly troops
  3. Veteran - Defensive, but can protect friendly troops by harassing enemies and drawing their attacks away
  • Archers: Specialise in dealing damage at distance, and avoiding melee engagements.
  1. Skirmisher - Ranged hero focuses on causing damage at distance they are especially vulnerable at melee
  2. Trickster - Expert at harassing enemy units from afar, evading retaliation thanks to their high mobility

Troy Skills

Motivation[]

Motivation is a stat that every Hero except for Epic Hero faction leaders has. It ranges from -10 to 10 and influences how well the character performs.

There is no desertion in Troy, even at -10 motivation Heroes will continue to lead their factions army. It might be the better choice to replace them with another Hero instead.

Trait Positive Motivation Negative Motivation
Adventurer +2 when wins a battle in a Foreign Territory

+1 after this hero ends a turn in a Province with high Foreign Influence

-2 when Fights a battle in own Territory

-1 when ends a turn Garrisoned or Encamped

Compassionate +1 When Aphrodite is Respected

+1 Ends a turn in an owned province with positive populace

-2 Kills captives

-2 Loots, sacks or razes a settlement

Competitive +2 Wins a battle with no Reinforcements

+1 When Ares is respected

-2 When this Hero was reinforcing or being reinforced

-1 When Aphrodite is Respected

Devout +1 Ends a turn in a region with a temple

+1 Ends a turn and Zeus is Respected

-2 after losing a cult level with a God

-1 Ends a turn in an Owned Provincinced with Organised games

Elated +1 Wins a battle

+1 Ends a turn in an owned province with positive populace

-2 loses a battle

-1 Ends a turn in an owned province with negative populace

Elitist +2 Wins a battle but not as part of a Reinforcing army

+1 Ends a turn in an owned Province with Organised Games

-2 Loses a battle

-1 Ends a turn in an owned Province with a negative Populace

Greedy +2 When Loots, sacks or razes a settlement

+1 Ends turn in raiding stances

-1 Occupies a Settlement

-1 Kills or takes Captives

Hates Danaans +2 Loots, sacks or razes a Danaan Settlement

+1 Wins a Battle against a Danaan Army

-4 After Signing peace with the neighboring Danaan Faction

-2 Occupies a Danaan Settlement

Hates Trojans +2 Loots, sacks or razes a Trojan Settlement

+1 WIns a battle against a Trojan army

-4 After signing pace with the neighboring Trojan Faction

-2 Occupies a Trojan Settlement

Immoral +2 Loots, sacks or Razes a settlement

+1 Ends the turn in an owned province with Organised Games

-1 When Hera is Respected

-1 Ends a turn in an owned province with negative populace

Lawful +1 Ends a turn Garrisoned

+1 Occupies a settlement

-2 When Loots, Sacks or razes a settlement

-1 Ends a turn in a province with High Foreign Influence

Opulent +1 When Zeus is respected

+1 Ends turn in an owned province with Organised Games

-2 Kills or takes Captives

-1 Ends turn in an owned province with negative populace

Patriot +1 Takes Captives

+1 Wins a battle

-2 When Signing a Pace Treaty with a Neighbouring Faction

-1 When Aphrodite is respected

Paceful +1 When Aphrodite is Respected

+1 Ends turn Garrisoned

-1 Ends a turn in Enemy Territory

-1 When Ares is respected

Prudent +1 Wins a battle against a weaker army

+1when Athena is Respected

-2 Lose a battle

-1 Ends a turn in a owned province with negative populace

Sadist +2 Kills Captives

+1 Ends turn in a Owned province with Negative populace

-1 Occupies a Settlement

-1 When Ransoms Captives

Seafarer +2 Fights a battle in a sea Region or port settlement

+1 When Poseidon is Respected

-2 when ends a turn Garrisoned in a settlement without a port

-2 Ends a turn in a owned Province with Na ngative populace

Servile +2 After battle While was Reinforcing or Being reinforced

+1 When Hera is respected

-1 after battling with no Reinforcements

-1 Ends a turn in Enemy Territory

Sentry +2 wins a battle as Defender

+1 Ends turn Garrisoned or Encamped

-2 Ends turn in Forced march stance

-1 Ends turn in Enemy Territory

Spiritual +1 Ends a turn in a region with a Temple

+1 When Apollo is respected

-2 Ends a turn in Raiding stance

-2 When he Loots, Sacks or Raze a Settlement

Trooper +1 Takes Captives

+1 Wins a battle

-2 When Signing a Pace Treaty with a Neighbouring Faction

-1 When Aphrodite is Respected

Valorous +1 When Athena is respected

+1 Wins a battle

-2 Lose a battle

-1 Ends a turn in an owned province with negative populace

Warlike +1 Wins a battle

+1 When Ares is Respected

-2 When Signing a Pace Treaty with a Neighbouring Faction

-1 Ends a turn Garrisoned

Zealot +2 Kills Captives

+2 Loots, Sack or Razes a settlement

-2 After Signing a Pace Treaty with a Neighbouring Faction

-1 When Ransoms Captives

Motivation Moral Rage Happiness Movement
current stat to Morale of Hero to generated Rage in battle to happiness in the local province (this province) to campaign movement range (this army)
10 20 50% 3 10%
9 18 30% 2 5%
8 15 20% 2 5%
7 15 20% 2 -
6 12 10% 1 -
5
4 10 5% - -
3 10 - - -
2 5 - - -
1 5 - - -
0 - - - -
-1 -5 -5% -1 -
-2 -5 -10% -2 -
-3 -5 -15% -3 -
-4 -10 -20% -5 -
-10 -30 -60% -8 -30%

Equipment[]

Heros may again gain different Ancillaries, each being able to equip one armour, one weapon, one mount and five accessories.

Items may be swapped around between Heros. Removal of items is instantaneous, putting them on takes effect the next turn.

Traits[]

Heros may gain a quite huge number of traits. Most descriptions include a short note on the circumstances under which they can be aquired, though this is a game of chance.

Trivia[]

  • In cases where part of an army survives a battle, but the commanding Hero dies, the controlling faction is forced to recruit a new hero immediately.
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