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For the Shogun: Total War faction, see Hojo.

Hojo
Hojo
Hojo Clan Mon
Daimyō ...
Color Black/Blue
Playable Yes
Appears in Grand Campaign
Emerges in See Regions.
Bonuses Better Castles, Cheaper and Better Siege Units

The Hojo Clan is a major faction in Total War: Shogun 2.

DescriptionEdit

The Hojo are greater builders than any other clan. Any castle costs are reduced for them, and damage is cheaper to repair. They can also produce cheaper, and better, siege weapons than any other clan. These skills allow the Hojo to pursue a strategy of occupying land, then daring an enemy to evict them. The Hojo began their rise to power modestly enough on the Kanto plain, taking advantage of civil war and the troubles of others to establish themselves. Ise Shinkuro, a powerful official in the shogunate, founded the clan, but it was his son who adopted the name Hojo, even though the family have no connection with the Hojo clan of elder days. The clan did not go unchallenged, and they fought both Uesugi factions: the Uesugi even stopped fighting each other to take on the Hojo! They have also had incidents with the Imagawa and Takeda clans, but for now there is an uneasy peace. Should the Hojo daimyo ever be in a position to become shogun, peace will vanish faster than the cherry blossoms. From their homelands in Izu and Sagami, the Hojo are surrounded by threats and great opportunities. They are, for the moment, at peace with Imagawa, and the Takeda in Kai to the northwest. The Takeda, in addition to being superb horsemen, also occupy a province with superior warhorses, and no warlord can afford to ignore such a potential prize. Suruga is also a prize worth contemplating. However, the Hojo also have an immediate problem: they are under threat from an Ogigayatsu clan army about to invade Sagami from Musashi.

This section requires expansion. Please expand it to the best of your abilities.

DetailsEdit

This section requires expansion. Please expand it to the best of your abilities.Start Year - 1545

Start Provinces - Izu, Sagami
Allies -
Trade Partners - Takeda
At War - Ogigayatsu
Ogigayatsu Clan Agent -
Treasury -

Clan BonusEdit

  • Castles are cheaper to build and repair. 10% discount.
  • Reduced recruitment costs and upkeep for siege units.
  • Can recruit superior siege units.

Short Campaigns Victory conditionsEdit

Become Shogun by capturing and holding Kyoto

Capture and hold 25 provinces, including the following: Izu, Kazusa, Musashi, Sagami, Shimosa, Kyoto

Complete by the end of your turn in: Winter 1575

Long Campaign Victory conditionsEdit

Become Shogun by capturing and holding Kyoto

Capture and hold 40 provinces, including the following: Izu, Kazusa, Musashi, Sagami, Shimosa, Kyoto

Complete by the end of your turn in: Winter 1600

Domination Campaign Victory conditionsEdit

Become Shogun by capturing and holding Kyoto

Capture and hold 60 provinces, including the following: Izu, Kazusa, Musashi, Sagami, Shimosa, Kyoto

Complete by the end of your turn in: Winter 1600

General InformationEdit

The Hojo Clan has a strong starting position. It is the only playable faction in the default game to have two regions at the start of the campaign, Izu and Sagami. Izu has a gold mine, making it a very wealthy region. Sagami has a blacksmith, making it a superior location to train units. The Hojo can also build and repair castles more cheaply, further giving them an economic edge. The Hojo are friendly with their western neighbors, the Imagawa Clan and the Takeda Clan: in fact, the Hojo can immediately ally with the Imagawa Clan with no additional cost, and ally with the Takeda shortly after. The Hojo family tree is also good, with a relatively young daimyo that can initiate night battles, and three sons who likely come of age before the end of the campaign. The Hojo borders the hostile Ogigayatsu Clan to the east, which is relatively weak and owns a fairly rich province. Beyond Ogigaytsu lands to the north and east lie many rich and varied provinces, a natural path of expansion for the Hojo.

Offsetting the Hojo Clan's excellent starting position and economy is its unremarkable military. Stronger siege units are a benefit, but they are only useful in very specific scenarios. While Hojo siege weapons are slightly more accurate and reload slightly more quickly than the default, both values are still very poor.

GalleryEdit

VideoEdit

Shogun 2 Total War Hojo Intro

Shogun 2 Total War Hojo Intro

Hojo Intro

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