"Armoured warriors, brave and loyal to their last breath."
Literally meaning ‘masters of the house’, ‘housecarls’ or ‘huscarls’ were free soldiers in the service of a Nordic warlord or king. Specifically, they acted as his bodyguard, fighting alongside and protecting him on the battlefield. If a lord was killed, his huscarls were duty-bound to avenge his death. Dressed head to foot in chainmail and carrying a shield, huscarls generally fought with swords or two-handed axes. Gradually, as Norse society progressed, they were elevated from being a mere fighting unit to positions within the royal court, where they were given the honour of sitting at the king’s table. By the end of the Dark Ages the name 'huscarl' was more broadly used to refer to anyone who directly served another, more powerful warrior.
Strength and Weaknesses[]
Good Charge Bonus
Base Stats[]
Huscarls
Unit
Number of Men:
160
Morale:
45
Bonus HP:
9
Melee Attack:
62
Melee Defense:
22
Charge Bonus:
87
Reload:
0
Ammunition:
0
Heavy Infantry
Human
Hit Points:
90
Mass:
150
Walk Speed:
13
Run Speed:
32
Charge Speed:
40
Charge Distance:
35
Weapons and Gear[]
Danish Axe
Melee Weapon
Damage:
40
Armour Penetration Damage:
16
Bonus vs Infantry:
20
Bonus vs Cavalry:
0
Bonus vs Elephants:
0
Building damage:
0.1
Very Heavy Leather Armour
Armour
Armour:
25
Abilities[]
Frenzy
Target:
Self
Initial Recharge:
0
Active Time:
30
Recharge Time:
210
Improves a unit's attack capabilities for an extended period of time.
Frenzy (30s):
+10 Melee Attack
Frenzy (1s):
+50% Fatigue
Rapid Advance
Target:
Self
Initial Recharge:
0
Active Time:
30
Recharge Time:
210
Improved unit movement speed over an extended period.
Rapid Advance (30s):
+50% Speed
Attributes[]
Hide (forest)
This unit can hide in forests until enemy units get too close.
Scare (everyone)
This unit frightens all enemy units.
Immune to Fear
This unit is immune to the fear effects of scary units.