For the Empire: Total War version, see Hussars (Empire: Total War).
Hussars are a type of light cavalry in Napoleon: Total War.
Description[]
Hussars are light cavalry, fast moving and useful for scouting ahead of an army.
These superb horsemen can be used as a screen for the main army, or for strategic scouting to locate the enemy. Hussar speed makes them ideal for targeting skirmishers and artillery: enemies have little chance to escape if hussars are sent against them. Hussars are armed with curved sabres, and can acquit themselves well in melee or during a charge, although they do not fare well against disciplined infantry or heavy cavalry.
Historically, hussars of all nations enjoyed the freebooting attitude of the Hungarian originals, and acted independently of the main army as much as they could. This was useful, because they could be sent out to do long patrols or reconnaissance, and possibly a little plundering. Their high-spirited approach to war was matched by their popinjay uniforms, some of the gaudiest ever to have been worn into battle. Hussar arrogance, however, was well deserved: in 1806 some 500 French hussars bluffed a 6,000-strong Prussian garrison at Stettin into surrendering the fortress there.
General Information[]
Hussars are the standard light cavalry for most factions, and the earliest available. Among the playable factions, Hussars are the standard light cavalry for Prussia, Russia, and (in custom battles) the United Netherlands, and Sweden. Compared to other factions' light cavalry, they have better charging bonuses but poorer melee attack and defense. Hussars suffer from being less flexible units. They cannot fire from the saddle like Chasseurs à Cheval, and they cannot dismount and act as infantry like Light Dragoons. Despite their shortcomings, they perform their roles well: their good stamina allow them to remain effective after quickly moving across the map, and their more balanced stats than lancer cavalry make them more flexible to use. They are also the cavalry that have the lowest building requirements in their rosters, requiring only cantonments (though they gain experience benefits from higher level buildings).