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{{Infobox/Faction/TWS2
[[File:Ikko_Ikki.png|thumb|The Ikko-Ikki mon.]]
 
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|name = Ikko Ikki
The Ikko-Ikki, Meaning Ikko Uprising, were a collection of [http://en.wikipedia.org/wiki/J%C5%8Ddo_Shinsh%C5%AB Jodo-Shinshu] Buddhists, including local nobles, monks, and peasants, who escaped from their original masters to join what was described as "a collective mind" of individuals. The Ikko-Ikki, more commonly called the Ikko, arose in the early 15th century when the revolutionary monk [http://en.wikipedia.org/wiki/Rennyo Rennyo] revitalized the nearly dead sect of buddhism. Inspired by Rennyo's teachings the Ikko sent what they considered their leader to enter negotiations with Asakura Yoshikage, after days of negotiating Yoshikage agreed to allow all Ikko men to take up refuge in Echizen under the conditions that they fought alongside him. Due to the great number of monks in the Ikko ranks Yoshikage was quickly converted. With newfound faith the Asakura clan, now absorbed into the Ikko Ikki, lended their military strength to the Ikko, with the combined strength of Jodo-Shinshu [http://en.wikipedia.org/wiki/Ronin Ronin] and zealous Ikko men, the Ikko Ikki wrecked havok across the provinces and regions near Kyoto for many many years to come, crippling some clans to the point of utter destruction.
 
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|image = [[File:Ikko_Ikki_better.jpg|150px]]
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|caption = Ikko Ikki Clan Mon
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|color = Orange/Black
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|play = Yes
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|campaigns = Grand Campaign
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|leader = Shimozuma Jutsural
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|emerge = See Regions
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|regions = Kaga, Echizen
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|spec = Monk Warriors
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}}The '''Ikko Ikki''' are a faction in ''[[Total War: Shogun 2]]''. It may only be obtained through the Ikko Ikki Clan Pack DLC.
   
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==Description==
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The Ikko Ikki, the “single-minded league”, are inspired by their faith, Jodo Shinshu Buddhism, the “true pure land”, a sect founded by the monk and philosopher Shinran. Unlike other Buddhist monks, Shinran married and many of his descendants have been the high abbots, or monshu, of the sect since. Rennyo, the most influential and persuasive of the high abbots, led his sect to Echizen after the Jodo Shinshu temple in Omi province was destroyed as a nest of heretics by Tendai monks. Despite this setback, Rennyo has made Echizen and Kaga provinces into strongholds of his faith. While largely a movement of peasants, inspired by a vision of paradise to create that paradise on earth, the Ikko Ikki are not without military skills. Members of the Shimozuma clan have acted as advisors and commanders for the Ikko Ikki. Shimozuma Rensu was, for example, a staunch supporter of the movement, and a military advisor to Rennyo. Rennyo professed a belief in non-violent action, but not in being defenceless. This explains why the Ikko Ikki can recruit superior warrior monks, and large, relatively cheap ashigaru units. The monks spread the faith; the people believe. The Ikko Ikki also rely on their appeal with the common people to spread the word and dissent in other lands. This makes them a threat to the established order of the great clans and their lords. A religious republic offers many attractions to the downtrodden, but not to the already mighty. Wherever they turn, the Ikko Ikki are likely to be opposed by the clans, and welcomed by the people, assuming the word is spread carefully first…
   
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==General Information==
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The Ikko Ikki have a strong military in both the early and late game: they have larger than average ashigaru regiments, which mostly overcome their inferior stats with their superiority in numbers. More importantly, the Ikko Ikki have access to [[Loan Sword Ashigaru]], very strong early anti-infantry troops. Later in the game, the Ikko Ikki gain access to superior warrior monks. 
   
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The Ikko Ikki's starting position is superb but precarious. It is one of the only clans to start with two provinces. Both of these starting provinces are excellent: Echizen has fertile soil and a coastal village, and also has the crafts specialty, giving it both a valuable trade resource and the ability to recruit superior archers. The second Ikko Ikki province, Kaga, has very fertile soil and a smithing tradition, making it an ideal province to train melee troops from. Both provinces are bordered by mountains to the south and the sea to the north, and their narrow width make them natural chokepoints to defend from. The Ikko Ikki also start with a monk who can immediately start causing rebellions and converting provinces. Finally, the Ikko Ikki are relatively close to the [[Trade Node#Total War: Shogun 2|trading node]] north of Honshu and can try to race to occupy it. However, the Ikko Ikki is surrounded by other factions, and have unfriendly relationships with most due to conflicting religions. Carefully choosing allies and vassalizing enemies can be key to controlling the number of conflicts the Ikko Ikki get embroiled in.
In Game: In [http://totalwar.wikia.com/wiki/Total_War%3A_Shogun_2 Total War: Shogun 2] The Ikko-Ikki are the only playable "clan" that can not recruit [http://totalwar.wikia.com/wiki/Metsuke Metsuke] or [http://en.wikipedia.org/wiki/Samurai Samurai] due to the fanatical nature of the clan and the great opposistion to the structured military systems of Sengoku era Japan. They can however recruit Ronin units, which are stronger than Samurai units, but come at the cost of reduced numbers. Their [http://en.wikipedia.org/wiki/Ashigaru Ashigaru] units have increased numbers and morale but are less skilled than other clan units. The Ikko-Ikki specific units are just a spowerful as other clan units but specialize in defensive strategies.
 
Ikko Ikki units also come with their own special appearance, Ikko Ashigaru units have "monk" style units in their ranks.
 
   
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When controlled by the A.I, the Ikko Ikki are a particularly potent threat due to both their powerful early game armies as well as their unique religion.
[[File:Ikko_Ikki_Fighting.jpg|thumb|left|400px|Ikko Yari Ashigaru fighting Oda Yari Samurai. ]]
 
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The Ikko Ikki have unique monks that can spread their religion to other regions. They can also incite religious rebellions. Should these rebellions succeed in taking regions, they become Ikko Ikki regions rather than standard rebel regions.
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The Ikko Ikki are the only playable faction that does not have access to [[Metsuke]] agents.
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===Starting Provinces===
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*Echizen Stronghold
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*Kaga Stronghold
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===Abilities===
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*Can recruit large units of ashigaru, weak but with high morale
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*Cannot recruit metsuke
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*Generals can convert provinces to the Ikko faith
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*Can recruit superior warrior monks
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==Victory Conditions==
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===Short Campaign===
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*Become Shogun by capturing and holding Kyoto
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*Capture and hold 25 provinces, including the following: Echizen, Kaga, Mino, Omi, Settsu, Kyoto
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*Complete by the end of your turn in: Winter 1575
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===Long Campaign===
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*Become Shogun by capturing and holding Kyoto
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*Capture and hold 40 provinces, including the following: Echizen, Kaga, Mino, Omi, Settsu, Kyoto
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*Complete by the end of your turn in: Winter 1600
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===Domination Campaign===
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*Become Shogun by capturing and holding Kyoto
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*Capture and hold 60 provinces, including the following: Echizen, Kaga, Mino, Omi, Settsu, Kyoto
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*Complete by the end of your turn in: Winter 1600
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==Trivia==
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*The Ikko Ikki mon is based on the mon of the [[Wikipedia:Nanbu clan|Nanbu clan]]. Even though there was no relation between the two, it appears that the Ikko Ikki also used what is known as [[Wikipedia:File:Turumaru_Flags.jpg|Turumaru Flag]], a war flag depicting [https://books.google.bg/books?id=--q6CwAAQBAJ&pg=PA242&lpg=PA242&dq=ikko+ikki+crane&source=bl&ots=x3p0QwSmwz&sig=P73d__0mUYSCV_YC2ZEX1iQ21q4&hl=en&sa=X&ved=2ahUKEwic_vqEhLbeAhUlqIsKHd9rBbEQ6AEwCnoECAUQAQ#v=onepage&q=ikko%20ikki%20crane&f=false crane birds used by an Ikko Ikki contingent] that supported [[Wikipedia:Ishiyama Hongan-ji|Ishiyama Hongan-ji]] during the [[Wikipedia:Ishiyama Hongan-ji War|Ishiyama Hongan-ji War]].
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{{FactionsNav/S2TW}}
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[[Category:Total War: Shogun 2 factions‏‎]]

Revision as of 21:21, 30 March 2019

The Ikko Ikki are a faction in Total War: Shogun 2. It may only be obtained through the Ikko Ikki Clan Pack DLC.

Description

The Ikko Ikki, the “single-minded league”, are inspired by their faith, Jodo Shinshu Buddhism, the “true pure land”, a sect founded by the monk and philosopher Shinran. Unlike other Buddhist monks, Shinran married and many of his descendants have been the high abbots, or monshu, of the sect since. Rennyo, the most influential and persuasive of the high abbots, led his sect to Echizen after the Jodo Shinshu temple in Omi province was destroyed as a nest of heretics by Tendai monks. Despite this setback, Rennyo has made Echizen and Kaga provinces into strongholds of his faith. While largely a movement of peasants, inspired by a vision of paradise to create that paradise on earth, the Ikko Ikki are not without military skills. Members of the Shimozuma clan have acted as advisors and commanders for the Ikko Ikki. Shimozuma Rensu was, for example, a staunch supporter of the movement, and a military advisor to Rennyo. Rennyo professed a belief in non-violent action, but not in being defenceless. This explains why the Ikko Ikki can recruit superior warrior monks, and large, relatively cheap ashigaru units. The monks spread the faith; the people believe. The Ikko Ikki also rely on their appeal with the common people to spread the word and dissent in other lands. This makes them a threat to the established order of the great clans and their lords. A religious republic offers many attractions to the downtrodden, but not to the already mighty. Wherever they turn, the Ikko Ikki are likely to be opposed by the clans, and welcomed by the people, assuming the word is spread carefully first…

General Information

The Ikko Ikki have a strong military in both the early and late game: they have larger than average ashigaru regiments, which mostly overcome their inferior stats with their superiority in numbers. More importantly, the Ikko Ikki have access to Loan Sword Ashigaru, very strong early anti-infantry troops. Later in the game, the Ikko Ikki gain access to superior warrior monks. 

The Ikko Ikki's starting position is superb but precarious. It is one of the only clans to start with two provinces. Both of these starting provinces are excellent: Echizen has fertile soil and a coastal village, and also has the crafts specialty, giving it both a valuable trade resource and the ability to recruit superior archers. The second Ikko Ikki province, Kaga, has very fertile soil and a smithing tradition, making it an ideal province to train melee troops from. Both provinces are bordered by mountains to the south and the sea to the north, and their narrow width make them natural chokepoints to defend from. The Ikko Ikki also start with a monk who can immediately start causing rebellions and converting provinces. Finally, the Ikko Ikki are relatively close to the trading node north of Honshu and can try to race to occupy it. However, the Ikko Ikki is surrounded by other factions, and have unfriendly relationships with most due to conflicting religions. Carefully choosing allies and vassalizing enemies can be key to controlling the number of conflicts the Ikko Ikki get embroiled in.

When controlled by the A.I, the Ikko Ikki are a particularly potent threat due to both their powerful early game armies as well as their unique religion.

The Ikko Ikki have unique monks that can spread their religion to other regions. They can also incite religious rebellions. Should these rebellions succeed in taking regions, they become Ikko Ikki regions rather than standard rebel regions.

The Ikko Ikki are the only playable faction that does not have access to Metsuke agents.

Starting Provinces

  • Echizen Stronghold
  • Kaga Stronghold

Abilities

  • Can recruit large units of ashigaru, weak but with high morale
  • Cannot recruit metsuke
  • Generals can convert provinces to the Ikko faith
  • Can recruit superior warrior monks

Victory Conditions

Short Campaign

  • Become Shogun by capturing and holding Kyoto
  • Capture and hold 25 provinces, including the following: Echizen, Kaga, Mino, Omi, Settsu, Kyoto
  • Complete by the end of your turn in: Winter 1575

Long Campaign

  • Become Shogun by capturing and holding Kyoto
  • Capture and hold 40 provinces, including the following: Echizen, Kaga, Mino, Omi, Settsu, Kyoto
  • Complete by the end of your turn in: Winter 1600

Domination Campaign

  • Become Shogun by capturing and holding Kyoto
  • Capture and hold 60 provinces, including the following: Echizen, Kaga, Mino, Omi, Settsu, Kyoto
  • Complete by the end of your turn in: Winter 1600

Trivia

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Total War: Shogun 2 Factions
Sengoku Major Factions Chosokabe ClanDate ClanHojo ClanHattori ClanIkko IkkiMori ClanOda ClanOtomo ClanShimazu ClanTakeda ClanTokugawa ClanUesugi Clan
Sengoku Minor Factions Amako ClanAnegakoji ClanAsai ClanAsano ClanAshikaga ClanAshina ClanBessho ClanEuropean TradersHatakeyama ClanHatano ClanHonma ClanHosokawa ClanImagawa ClanIshida ClanIto ClanJinbo ClanKikkawa ClanKiso ClanKitabatake ClanKobayakawa ClanKono ClanKuroda ClanMatsuda ClanMiyoshi ClanMogami ClanMurakami ClanOgigayatsu ClanOuchi ClanSagara ClanSaito ClanSakai ClanSatake ClanSatomi ClanShoni ClanSogo ClanTakaoka ClanTsutsui ClanUkita ClanUrakami ClanUtsunomiya ClanWako PiratesYamana ClanYamanouchi Clan