"If they cut off one head, another shall take its place. "
The 'Ten Thousand Immortals' were a military force of elite soldiers whose history can be traced from the Sassanid Empire back to the Achaemenid Empire that ruled prior to Alexander the Great's conquest of the east. They were so named for always numbering exactly ten thousand - if any man died or fell ill, he was immediately replaced; in this way the unit never 'died' - it was immortal. They fought famously at the Battle of Thermopylae, flanking the redoubtable Spartans and ultimately securing victory. Although disappearing with the Achaemenid , the Immortals were revived under the Sassanids as an elite corps of honour guards, with the finest armour and weapons of their entire military, and adorned in fine livery to demonstrate their prestige.
Strength and Weaknesses[]
Excellent Attack Against Cavalry
Excellent Armour
Excellent Missile Block Chance
Base Stats[]
Immortals
Unit
Number of Men:
160
Morale:
45
Bonus HP:
9
Melee Attack:
32
Melee Defense:
32
Charge Bonus:
22
Reload:
25
Ammunition:
2
Very Heavy Infantry
Human
Hit Points:
105
Mass:
175
Walk Speed:
12
Run Speed:
31
Charge Speed:
35
Charge Distance:
35
Weapons and Gear[]
Heavy Spear
Melee Weapon
Damage:
24
Armour Penetration Damage:
8
Bonus vs Infantry:
0
Bonus vs Cavalry:
30
Bonus vs Elephants:
30
Building damage:
0.033
Precursor Javelin
Missile Weapon
Damage:
70
Armour Penetration Damage:
20
Base Reload Time:
14
Range:
80
Bonus vs Infantry:
0
Bonus vs Cavalry:
15
Bonus vs Elephants:
15
Special Effects:
Tower Shield
Shield
Melee Defence:
0
Armour:
50
Missile Block Chance:
70
Mail
Armour
Armour:
23
Abilities[]
Square
Target:
Self
Initial Recharge:
0
Active Time:
N/A
Recharge Time:
N/A
The unit moves into a close square formation. Note that it cannot move whilst this ability is active.
Assemble (3s)
Form Square:
+15 Attack Against Cavalry
+15 Attack Against Elephants
+15 Shield Defence
+300% Entity Mass
Unbreakable
Target:
Self
Initial Recharge:
0
Active Time:
30
Recharge Time:
210
The unit's morale cannot be broken for an extended period of time.
Headhunt (30s)
Unbreakable
Attributes[]
Expert Charge Defence
This unit’s melee attack and damage are increased against charging enemies.
Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
Hide (forest)
This unit can hide in forests until enemy units get too close.