Initial Dilemma is a gameplay mechanic introduced in Total War: Three Kingdoms. Early in a campaign, each playable warlord will face an initial dilemma after fulfilling certain prerequisite actions. These dilemmas will position the player at a fork in the road, marking a pivotal moment in that warlord’s story. One of the options available to player is a choice reflecting what happened in history, and the outcomes will follow the events of the period. The other lets player forge a tale of what might have been.
Total War is all about giving players the freedom to create their own stories in some of the most exciting periods in human history, and these initial dilemmas are intended to reflect that spirit.
List of Initial Dilemmas[edit | edit source]
|v・d・e Total War THREE KINGDOMS gameplay mechanics|
|Characters||Ancillary・Attributes・Background・Guanxi・Prestige (Faction Rank)・Legendary・Personality・Resilience・Satisfaction (Title Rank)・Skill・Specialisation・Traits・Unique・Wu Xing|
|Campaign||Assignment・Buildings・Court (Administrator・Council・Family Tree)・Diplomacy (Coalition・Vassal)・Event (Initial Dilemma)・Factions (Leader・Heir・Prime Minister)・Mission (Challenge)・Records・Reforms・Resources・Seasons・Treasury・Undercover Network|
|Battle||Ability (Unit Ability)・Army・Dueling・Formation・Fortification・Morale・Terrain・Siege (Siege Escalation)・Unit (Hero Unit・Retinue)・Weather|