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Description[]

Iron is only as strong as the hand that forges it.

It seems it was the Hittites who first used iron weapons while fighting the Egyptians, even though iron was not as resilient as bronze. Early iron was of variable quality, and more brittle than bronze, but it was cheaper and abundant; iron, after all, is an elemental material, not an alloy like bronze. Moulds were rarely used in the ancient world to create the weapons. Instead smiths laboriously smelted the ore at high temperature, breaking the iron free from the slag before shaping it during a hard process of firing and hammering. Iron was used for spear and arrow heads, swords and armour. A well-made iron weapon, however, would cut through bronze.

Trade Value[]

Iron has a value of 6 at the start of the campaign.

Settlements[]

  • Yathrib, Arabia Magna
  • Londinium, Britannia Superior
  • Romula, Dacia
  • Pax Augusta, Lusitania
  • Octodurus, Maxima Sequanorum
  • Kath, Transcaspia

Building Chain[]

Tier Name Cost Sanitation Public order Resource production Bonus
1 Iron Smelter 2000 0 0 20
2 Weaponsmith 4000 -2 -1 20 Recruitment cost: -5% for land unitsArmy recruitment capacity: +1
Toolmaker 3000 -2 -1 40 Wealth: +5% from industrial and agricultural buildings
3 Forge 7000 -4 -2 20 Recruitment cost: -10% for land unitsArmy recruitment capacity: +1
Ironsmith 5000 -4 -2 80 Wealth: +10% from industrial and agricultural buildings
4 Grand Forge 11500 -6 -4 20 Recruitment cost: -15% for land unitsArmy recruitment capacity: +2
Foundry 8000 -6 -4 160 Wealth: +15% from industrial and agricultural buildings

Required for building[]

Eastern[]

  • Armoury
  • Royal Armoury
  • Weaponsmith
  • Royal Weaponsmith
  • Slave Market
  • Royal Stables
  • Royal Barracks
  • Militia Compound
  • House of the Hagia Makatas
  • Dwelling of the Khayyalim
  • Abode of Sham’s Champions
  • Palace of the Amesha Spenta

Barbarian[]

  • Warlord's Castle
  • Slave Market
  • Chieftain's Castle
  • Bards' Hall
  • Smiths' Guild
  • Raiders' Hall

Roman[]

  • Armoury
  • Royal Armoury
  • Weaponsmith
  • Master Weaponsmith
  • Slave Emporium
  • Cavalry Compound
  • Infantry Compound
  • Skirmisher Compound
  • Veteran Garrison Quarters
Total War: Attila Campaign
Mechanics Campaign GameplayReligionResources
Religions Arian ChristianityEastern ChristianityGreek ChristianityLatin ChristianityJudaismManichaeismZoroastrianismGerman PaganismCeltic PaganismRoman PaganismSemitic PaganismSlavic PaganismTengrismMinor Religions
Buildings Nomadic BuildingsRoman BuildingsEastern BuildingsBarbarian Buildings
Resources DyesDyes DyesGemstonesGemstones GemstonesGoldGold GoldSaltSalt SaltSpicesSpices SpicesIronIron IronLeadLead LeadFursFurs Furs

MarbleMarble MarbleOlive OilOlive Oil Olive OilSilkSilk SilkTimberTimber TimberWineWine Wine

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