Description[]
Iron is only as strong as the hand that forges it.
It seems it was the Hittites who first used iron weapons while fighting the Egyptians, even though iron was not as resilient as bronze. Early iron was of variable quality, and more brittle than bronze, but it was cheaper and abundant; iron, after all, is an elemental material, not an alloy like bronze. Moulds were rarely used in the ancient world to create the weapons. Instead smiths laboriously smelted the ore at high temperature, breaking the iron free from the slag before shaping it during a hard process of firing and hammering. Iron was used for spear and arrow heads, swords and armour. A well-made iron weapon, however, would cut through bronze.
Trade Value[]
Iron has a value of 6 at the start of the campaign.
Settlements[]
- Yathrib, Arabia Magna
- Londinium, Britannia Superior
- Romula, Dacia
- Pax Augusta, Lusitania
- Octodurus, Maxima Sequanorum
- Kath, Transcaspia
Building Chain[]
Tier | Name | Cost | Sanitation | Public order | Resource production | Bonus |
---|---|---|---|---|---|---|
1 | Iron Smelter | 2000 | 0 | 0 | 20 | |
2 | Weaponsmith | 4000 | -2 | -1 | 20 | Recruitment cost: -5% for land unitsArmy recruitment capacity: +1 |
Toolmaker | 3000 | -2 | -1 | 40 | ||
3 | Forge | 7000 | -4 | -2 | 20 | Recruitment cost: -10% for land unitsArmy recruitment capacity: +1 |
Ironsmith | 5000 | -4 | -2 | 80 | ||
4 | Grand Forge | 11500 | -6 | -4 | 20 | Recruitment cost: -15% for land unitsArmy recruitment capacity: +2 |
Foundry | 8000 | -6 | -4 | 160 |
Required for building[]
Eastern[]
- Armoury
- Royal Armoury
- Weaponsmith
- Royal Weaponsmith
- Slave Market
- Royal Stables
- Royal Barracks
- Militia Compound
- House of the Hagia Makatas
- Dwelling of the Khayyalim
- Abode of Sham’s Champions
- Palace of the Amesha Spenta
Barbarian[]
- Warlord's Castle
- Slave Market
- Chieftain's Castle
- Bards' Hall
- Smiths' Guild
- Raiders' Hall
Roman[]
- Armoury
- Royal Armoury
- Weaponsmith
- Master Weaponsmith
- Slave Emporium
- Cavalry Compound
- Infantry Compound
- Skirmisher Compound
- Veteran Garrison Quarters
Total War: Attila Campaign | |
---|---|
Mechanics | Campaign Gameplay • Religion • Resources |
Religions | Arian Christianity • Eastern Christianity • Greek Christianity • Latin Christianity • Judaism • Manichaeism • Zoroastrianism • German Paganism • Celtic Paganism • Roman Paganism • Semitic Paganism • Slavic Paganism • Tengrism • Minor Religions |
Buildings | Nomadic Buildings • Roman Buildings • Eastern Buildings • Barbarian Buildings |
Resources | Dyes • Gemstones • Gold • Salt • Spices • Iron • Lead • Furs |
Other | List of Provinces |