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For the similar Total War: Shogun 2 building, see Jujutsu Dojo.

Jujutsu Hall FOTS

The Jujutsu Hall is a type of improvement chain building in Fall of the Samurai.

Description[]

Let an enemy fight himself.

A jujutsu hall is a training dojo that teaches traditional hand-to-hand combat techniques to recruits, improving their fighting abilities in melee. Jujutsu was developed by the samurai as a method of self-defence without weapons when facing an armed and probably armoured enemy. It was a set of techniques that evolved to use an opponent's own weight and movements against them. Like most practical forms of infighting taught to soldiers, jujutsu was not about obeying the rules or being "fair" as is the case in modern martial arts. It was an "art" about killing or disabling an attacker quickly and with whatever was to hand: gouging and even biting an enemy were taught and used. As a way of fighting, it was exactly what you would expect of a system developed by samurai: effective, and deadly.

General Information[]

Requires 4000 gold, 5 turns, Training Camp.

  • -10% to the cost of recruiting land units in this province
  • +4 to the melee attack of all units recruited in this province

Upgraded from training camps, Jujutsu halls greatly improve the melee capabilities of troops trained in regions they're built in. This can either shore up the weakness of rifle-armed, modern troops that otherwise have poor melee statistics, or further improve the melee advantage of more traditional troops.

Jujutsu halls tend to be most useful in the early game, where more advanced rifle-armed troops and firing drills aren't available and fighting usually results in a melee. Later in the game, as firepower increases, melee fighting becomes a rarer occurrence, and missile troops may be better served by the Firing Range building type and its improvement to accuracy. However, melee fighting remains relevant in fort battles as well as battling in rough terrain, so jujutsu halls can still have a place for training melee troops throughout the campaign. Jujutsu halls are considered military buildings, and therefore benefit from events that reduce the construction times and costs of upgrading them.

Fall of the Samurai Buildings
Town Buildings Settlement: TownLarge TownCityMunicipalityPrefecture Castle: StrongholdFortressCastleCitadelStar Fort Business: InnGambling DenRichi Mahjong ParlourYakuza OfficeMarketFinancial DistrictJunin Ryogae Industrial: Cottage IndustryCotton Weaving ShedCraft WorkshopSilk Weaving ShedFactoryCotton Processing PlantSilk Manufactory Modern Military: Cadet SchoolBarracksMilitary AcademyArmy War College Propaganda: Police StationMagistrateSecret SocietyShikoyoku OfficePolice OfficeMilitary SocietyDaily NewsShinsengumi Headquarters Artillery: Cannon RangeField Artillery SchoolArtillery AcademyArsenal Traditional Military: Traditional DojoSamurai DojoMaster DojoLegendary Dojo Improvement: Training CampDrill SchoolFiring RangeGeneral Staff HeadquartersJujutsu HallMilitary Hospital Defense: Matchlock TowersGatling Gun TowersGun Batteries
Specialty Buildings Clay: ClaypitsClay KilnBrickworksPotteries Coal: Open-pit Coal FaceDeep-seam Coal MineCoking Plant Copper: Open-pit Copper MineCopper RefineryAnode FurnaceSmelting Mill Gold: Placer DepositsGoldfieldsMintOre Processing Plant Holy Site: Buddhist ShrineBuddhist TempleBuddhist Temple Complex Iron: Iron Ore MineDeep-seam Iron MineIron Smelting PlantSteel Mill Railway: Telegraph OfficeRailway StationNational Railway Company Silk: Worm FarmRaw Silk ThreadmakerSericulturist Silver: Lead Ore MineSilver Smelting PlantProofing HouseSilver Vault Smith: BlacksmithIron WorksArmourerGunsmith Smuggling: Smugglers' CoveCriminal DenYakuza Hideout Tea: Tea PlantationMatcha PlantTea Exporter
Other buildings Farm: Subsistence FarmingTenant FieldsCommercial FarmingZaibatsu Fields Port: HarbourPortMilitary PortDrydockTrading PortAmerican Trading DistrictBritish Trading DistrictFrench Trading District
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