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Kurdish Javelinmen are a type of missile infantry in Total War: Attila.

Description[]

"The javelin is an extension of the arm."

The origins of the Kurds are oft-speculated. One tale suggests they are the children of the Djinn, seraphic servants of King Solomon who remained on earth after their lord's death. Another legend states that the Kurds were founded by Melik Kurdim, a follower of Noah, after the biblical flood. Whatever their origins, the Kurds were first noted as mercenary slingers for the Seleucid Empire and Parthia. They are not referred to as 'Kurds', however, until the time of the Sassanids, when the founder of the empire, Ardashir, battled the Kurds and their leader, Madig. Their loyalty was fluid; they provided military support for both Eastern Rome and the Sassanids throughout antiquity, depending on which power was in overall control of their homelands at the time.

Strength and Weaknesses[]

  • Excellent Rate of Fire
  • Very Poor Armour
  • Low Health

Base Stats[]

Kurdish Javelinmen
Unit
Number of Men: 160
Morale: 43
Bonus HP: 7
Melee Attack: 10
Melee Defense: 5
Charge Bonus: 5
Reload: 45
Ammunition: 10
Very Light Infantry
Human
Hit Points: 75
Mass: 70
Walk Speed: 16
Run Speed: 40
Charge Speed: 55
Charge Distance: 35

Weapons and Gear[]

Axe
Melee Weapon
Damage: 16
Armour Penetration Damage: 16
Bonus vs Infantry: 10
Bonus vs Cavalry: 0
Bonus vs Elephants: 0
Building damage: 0.1
Javelin
Missile Weapon
Damage: 70
Armour Penetration Damage: 20
Base Reload Time: 14
Range: 80
Bonus vs Infantry: 0
Bonus vs Cavalry: 15
Bonus vs Elephants: 15
Special Effects:
Small Round Shield
Shield
Melee Defence: 30
Armour: 5
Missile Block Chance: 20
Cloth
Armour
Armour: 3

Abilities[]

Ability Attila Rapid Advance Rapid Advance
Target: Self Initial Recharge: 0
Active Time: 30 Recharge Time: 210
Improved unit movement speed over an extended period.
Rapid Advance (30s):
+50% Speed


Attributes[]

Ability Attila Resistant to Fatigue Resistant to Fatigue
Fatigue has less of an effect on this unit.
Ability Attila Hide (forest) Hide (forest)
This unit can hide in forests until enemy units get too close.
Total War: Attila Eastern Units
Melee Infantry Dailamite WarriorsElite Dailamite InfantryNaft ThrowersPersian BrigadeSogdian Warriors
Spear Infantry Armenian SpearsElite ImmortalsImmortalsPaighan BandPersian Levy
Missile Infantry Armenian SlingersKurdish ArchersKurdish JavelinmenPersian BowmenPersian BowsPersian HurlersPersian SkirmishersRoyal Persian Archers
Melee Cavalry Camel ClibanariiLakhmid ScoutsPersian Camel RaidersPersian Mounted WarriorsPersian NoblesPersian ScoutsSavaran SardarSogdian Camel RaidersSpahbed
Shock Cavaly Grivpanvar CataphractsGyan-AvsparPersian CataphractsPushtighban CataphractsSavaran Cataphracts
Missile Cavalry Elite Savaran CavalryPersian Camel ArchersPersian Mounted BowmenSavaran CavalryZhayedan Immortal Cavalry
Elephants Armoured Indian ElephantsIndian Elephants
Siege Artillery OnagerBastion OnagerLarge OnagerSassanid Large Onager
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