The Lakhmids are a playable faction in Total War: Attila.
Overview[]
The Lakhmids, independent and proudly Arabian, enjoy a position of strength on the western banks of the Euphrates River, where they are tolerated by the Sassanid Persians and well insulated against Arabian rivals to the south.
As part of the Tanukhid confederation, the Lakhmids migrated north from southern Arabia after one of the Marib dam's many collapses wrecked their food source. Following the death of King Jadhima ibn Malik, the son of their original leader, the Lakhmids split from the confederation under Rabia ibn Nasr and settled at al-Hira, which became their capital. Here, the Lakhmids built a kingdom that remained fiercely Arabian, becoming the first to read and write in Arabic when other Arabs were still using Aramaic. The Christian Lakhmids' relationship with the new Sassanid dynasty was not immediately friendly, however, as they were allied to Rome for a time (who looked favourably upon Christians in the Levant) and raided nearby lands at the Empire's behest. However, when the Sassanid Emperor Shapur II began military action against the Arabian kingdoms in AD325, Roman assistance was nowhere to be found; in the aftermath, al-Hira was captured and its population massacred.
Now, though nominally under the control of the Sassanid Empire, the Lakhmids have managed to retain some autonomy and are growing once more, yet are nevertheless expected to provide military support to their Persian overlords when required. However, the self-styled "Sons of the Water of Heaven" do not intend their ways to crumble, or to bend the knee to anyone!
Faction Traits[]
Cultural Traits[]
Desert Kingdoms[]
"When only the hardiest of men survive here, it takes a special breed to thrive and prosper."
- Scourge of the Desert: +15 melee attack during desert battles
- Fractured Faiths: Increased public order penalty for religious differences between new religions
- Attrition: Immune to desert attrition
- Sunscorched: +2 sanitation
Faction Traits[]
City of Culture[]
"A cultural melting-pot, where Arab and Persian influences combine."
- Subsidized Peace: +500 wealth per turn while at peace with the Sassanids
- Heavenly Cities: +25% increased replenishment inside a settlement
Unit Roster[]
Melee Infantry | Desert Tribesmen • al-Rahrain • Noble al-Rahrain • Sana’i • Kushite Shotelai |
---|---|
Spear Infantry | Desert Levy • Desert Spears |
Missile Infantry | Desert Bowmen • Desert Hurlers • Elite Nubian Archers • Armenian Slingers • Kurdish Archers |
Melee Cavalry | Arabic Horsemen • Armoured Camel Warriors • Camel Warriors • Desert Chieftain • Desert Raiders • Desert Warlord • al-Dawser • al-Shahba • King's Radif • Kushite Mounted Shotelai • Lakhmid Scouts |
Shock Cavalry | Camel Lancers • Wada’i |
Missile Cavalry | Desert Mounted Javelinmen • Desert Mounted Skirmishers |
Siege Artillery | Onager • Bastion Onager |
Starting Conditions[]
Arabia Magna
- Hira
Gallery[]
Total War: Attila Factions | |
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Nomadic Factions | Huns • White Huns |
Roman Factions | Eastern Roman Empire • Western Roman Empire |
Eastern Factions | Sassanid Empire • Garamantians • Lakhmids • Aksum • Himyar • Tanukhids |
Barbarian Factions | Visigoths • Vandals • Alans • Saxons • Ostrogoths • Franks • Suebians • Danes • Geats • Jutes • Langobards • Alamans • Burgundians • Ebdanians • Picts • Caledonians • Anteans • Sclavenians • Venedians |
The Last Roman Factions | Frankish Kingdom • Ostrogothic Kingdom • Roman Expedition • Vandalic Kingdom • Visigothic Kingdom |
Age Of Charlemagne Factions | Kingdom of Asturias • Kingdom of Charlemagne • Kingdom of the Lombards • Avars • Emirate of Cordoba • Kingdom of Mercia • Kingdom of the Danes • Westphalia |