Marathon is a tier I-VII map in Total War: Arena.
Description[]
The Marathon’s massive central field is destined for open field tactics, allowing for complex manoeuvres. It can also be used as a quick reinforcement route to provide siege support for allies. The mountain ledges on one of the flanks open backdoors into enemy territory, while the beach and forest on its other side provide an advantageous arena for light units. A hilly network of paths lead from one team camp to the other, and a thick forest in the south offers cover for sneak attacks and infantry.
Key Features[]
- Both camps are difficult to access - The western camp lies behind a river while the eastern camp is covered by a swamp in the north. Each team has a watchtower that amplifies sight over both camps. Keeping control of these is important to anticipate enemy movements and to coordinate your own attacks.
- A hilly network of paths lead from each teams camp to the other and a thick forest in the south offers cover for sneak attacks and light troops.
- The variation in surface, sight and cover means that using the correct units in the right place at the right time will be extremely important, in some instances even more so than on the other maps.