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For other uses of the term, see Market.

The Market is a type of business chain building in Fall of the Samurai.

Description[]

Everything has its price.

A market allows any local traders and entrepreneurs to make money, so increasing economic activity in a province. Such income can, of course, be taxed. Given that market days are also chances to enjoy life, the skills of geisha are also in demand. Any geisha agents recruited in the same province will have some experience of life.

Markets are the centre of life in any town or agricultural community, a chance to get together, gossip, trade, and buy something special that can't be made at home or by a neighbour. The peddlers who travelled between markets were seen as a necessary social class, but not held in much esteem. This dislike of outsiders and strangers was not particularly Japanese, but was echoed across the world in medieval times: tinkers and peddlers were welcome, but not trusted, and only for the duration of a market or festival. After that, sadly, they could expect short shrift.

General Information[]

Requires Inn, 6 turns, 2,400 koku. Can be upgraded to Financial District.

  • +720 to wealth generated by trade in this province
  • +2 per turn to town growth from trade within this province
  • +1 to happiness in this province
  • -1 to happiness from modernisation
  • Enables recruitment of Rank 1 geisha

Clan Effects

  • +1 to modernisation (clan development)

Markets generate a significant amount of wealth for an early game building type, but come at the cost of somewhat decreased happiness compared to inns. Markets, and their upgrades, are best built in areas that are safe from conflict and have high public order.

Markets pay for themselves in 27-33 turns, depending on if the extra point of unhappiness they generate would necessitate garrison troops. 

All buildings in the business chain are considered civil buildings, and benefit from decreases in cost and construction time granted by certain events and missions. Taking advantage of such events can make large amounts of extra money in the long run.

Fall of the Samurai Buildings
Town Buildings Settlement: TownLarge TownCityMunicipalityPrefecture Castle: StrongholdFortressCastleCitadelStar Fort Business: InnGambling DenRichi Mahjong ParlourYakuza OfficeMarketFinancial DistrictJunin Ryogae Industrial: Cottage IndustryCotton Weaving ShedCraft WorkshopSilk Weaving ShedFactoryCotton Processing PlantSilk Manufactory Modern Military: Cadet SchoolBarracksMilitary AcademyArmy War College Propaganda: Police StationMagistrateSecret SocietyShikoyoku OfficePolice OfficeMilitary SocietyDaily NewsShinsengumi Headquarters Artillery: Cannon RangeField Artillery SchoolArtillery AcademyArsenal Traditional Military: Traditional DojoSamurai DojoMaster DojoLegendary Dojo Improvement: Training CampDrill SchoolFiring RangeGeneral Staff HeadquartersJujutsu HallMilitary Hospital Defense: Matchlock TowersGatling Gun TowersGun Batteries
Specialty Buildings Clay: ClaypitsClay KilnBrickworksPotteries Coal: Open-pit Coal FaceDeep-seam Coal MineCoking Plant Copper: Open-pit Copper MineCopper RefineryAnode FurnaceSmelting Mill Gold: Placer DepositsGoldfieldsMintOre Processing Plant Holy Site: Buddhist ShrineBuddhist TempleBuddhist Temple Complex Iron: Iron Ore MineDeep-seam Iron MineIron Smelting PlantSteel Mill Railway: Telegraph OfficeRailway StationNational Railway Company Silk: Worm FarmRaw Silk ThreadmakerSericulturist Silver: Lead Ore MineSilver Smelting PlantProofing HouseSilver Vault Smith: BlacksmithIron WorksArmourerGunsmith Smuggling: Smugglers' CoveCriminal DenYakuza Hideout Tea: Tea PlantationMatcha PlantTea Exporter
Other buildings Farm: Subsistence FarmingTenant FieldsCommercial FarmingZaibatsu Fields Port: HarbourPortMilitary PortDrydockTrading PortAmerican Trading DistrictBritish Trading DistrictFrench Trading District
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