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MedievalKingdoms 01

Medieval II: Total War Kingdoms is the expansion to the 2006 turn-based strategy PC game Medieval II: Total War. It was developed by Creative Assembly. The expansion was released on 28th August 2007 in North America and has four new campaigns: the first wave of European colonization of the Americas, the series of wars (including the Welsh Conquest, the Irish Invasion, the Scottish-Norwegian War, the Scottish Independence War and the Barons' Rebellion) fought on British Isles during the 13th century, the Third and Fourth Crusades, and the Northern Crusades.

  • Americas Campaign - 7 playable factions (Spain, The Aztecs, Mayans, Apachean Tribes, Chichimeca, Tlaxcalans and Tarascans) on a map of the New World stretching from Honduras to Texas. In this the apcheans tripes can lanch a warpath. Spain has to upgrade a city  to get spanish infantry.

Britannia Campaign

Playable Factions

Background

At the beginning of the Britannia campaign in 1258, the British Isles are in chaos. The Kingdom of England exercises influence over most of the Isles, but its power is contested from several theatres. In the far west, on Irish soil, England tenuously holds a network of fortresses that keep the Irish at bay. However, the Gaelic chieftain Brian O'Neill has succeeded in rallying the Gaelic Irish, and despite their lack of heavy infantry, with a strong push they may seize the island. On the Marches, Prince Llywelyn ap Gruffudd of the Principality of Wales threatens the lightly held English border fortresses and rules over a people who simply refuse to be subjugated. In the north, the English are allied with the fierce Scots, but this bond is untenable, and the only remaining question is when war with the Kingdom of Scotland will erupt. Finally, the warlike Norwegians are returning to the Isles, having held the Isle of Man and the Hebrides for some time, their king coming personally to oversee the conquest of Britannia. England is the largest and richest faction in the isles, however they are very thinly spread, and incursions into their territories from the Welsh, Irish and even perhaps the Scots or Norwegians, seem inevitable unless action is taken. Perhaps worst of all, dissent smolders within its own borders, in the form of the Barons' Alliance, which threatens to unify into a full-fledged rebellion. Time will tell who can come through blood and iron to unite Britannia.

Features

The presence of permanent stone forts placed in strategic locations (which can be garrisoned and provide free upkeep for a small number of units). These structures can hold out for a brief time against sieges and are automatically repaired after each battle.

Certain units can only be trained if that faction's culture is high enough in a settlement making expansion into conquered land more difficult. Culture has replaced religion in the game, and priest units are unavailable in this campaign.

A special, unplayable faction—Barons' Alliance—is similar in gameplay terms to the Eastern and Western Roman Rebels from Rome: Total War: Barbarian Invasion. When characters, armies and settlements under English control rebel against their faction's control, they will become part of the Alliance, a faction with essentially the same strengths and weaknesses of the original faction, including the ability to utilise diplomacy and assassination to achieve their goals.

Every faction gets paid an additional amount of florins every turn. This payment is referred to as 'The King's Purse'. In Medieval 2: Total War some factions had a high king's purse payment every turn and some had a low payment. Rather than having a fixed king's purse, each faction in the Britannia Campaign has a Dynamic King's Purse—the sum of money a faction is paid every turn can change.

A number of special historical figures, including King Edward I, William Wallace, Prince Llywelyn ap Gruffudd, High King Brian O'Neill and King Haakon IV of Norway appear either at the start of the campaign or at some later point. Though they lack the special abilities of the hero characters from the Crusades campaign, they usually possesses unique traits and are accompanied by a large army.

If any of the starting Welsh settlements are captured by the English, Welsh insurgents rise up in an attempt to recapture the settlements. The quality of the units in the rebel army will depend on which settlement is captured, for example the rebel army will be very strong if the starting Welsh capital—Caernarvon—is captured, and it is a weaker army if smaller Welsh settlements are conquered (such as Pembroke). An interesting historical misdirection is that Caernarvon, the in-game Welsh Capital, did not have a castle until 1283, despite the campaign beginning in 1258, and was no more than a minor town at the time. The actual capital of Wales in the period, Machynlleth, is not in the game.

  • Teutonic Campaign - 4 playable factions (Teutonic Order, Lithuania, Denmark, Novgorod), and 2 unlockable (Poland and the Holy Roman Empire) on a map of northeastern Europe from eastern Germany to Russia. Denmark can from the Kalmar Union. When they do so they get some Norwegean units. 

On each of the expansions, a small part of the world map is taken (e.g Britain) and many settlements are added to it. Whereas Britain in the main game has a total of 7 castles or cities, the Britannia Campaign contains many more. There are many new units and maps.

New Features

This section requires expansion. Please expand it to the best of your abilities.

New features include: 4 campaigns about different parts of the world, New factions for each campaign,New units for each Campaign and some different UIs. There are 110 new units and 7 new mutiplayer maps.

Gallery

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The Total War series
Shogun (The Mongol Invasion) Medieval (Viking Invasion) Rome (Barbarian Invasion Alexander Remastered) Spartan Medieval II (Kingdoms) Empire Napoleon Total War: Shogun 2 (Fall of the Samurai) Total War: Rome II Total War: Attila Total War: Warhammer Total War: Arena Total War: Warhammer II Total War Saga: Thrones of Britannia Total War: Three Kingdoms Total War Saga: Troy Total War: Warhammer III Total War: Pharaoh
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