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Mercenary Infantry is a type of Medium Axe Infantry in Total War: Three Kingdoms. The unit is unique to the faction of Sun Jian, or the later faction of Sun Ce. It is a Metal unit and is best classed with Sentinel heroes.


Abilities[]

Main Article: Unit Ability (Total War: Three Kingdoms)

  • Shield Breaker
    • -65% Shield Melee Evasion
    • -65% Shield Armour
  • Resistant to Fatigue
    • Takes longer to feel fatigued in the desert.
  • Loose (Mobile Formation)
    • Can use if:
      • Not on a wall or barricade
      • Not engaged in melee
      • Not climbing
      • Not on Elephant
    • -100% charge resistance
  • Shield Wall (Mobile Infantry Formation)
    • Can use if:
      • Not on a wall or barricade
      • Not engaged in melee
      • Not climbing
      • Not on Elephant
    • Phase 1 (3s)
      • Form up
    • Phase 2 (∞)
      • +900% Charge Resistance
      • +35% Ranged Block Chance
      • Cannot Run
      • Charge Negation vs. Mounted
  • Circle (Static Infantry Formation)
    • Can use if:
      • Not on a wall or barricade
      • Not engaged in melee
      • Not climbing
      • Not on Elephant
    • Phase 1 (3s)
      • Form up
    • Phase 2 (∞)
      • +500 Charge Resistance
      • +25% Ranged Block Chance
      • +25% Melee Evasion
      • -20% Melee Attack Rate
      • Immobilised
  • Caltrops (Active Debuff)
    • Can use if:
      • Not on a wall or barricade
      • Not manning equipment
      • Not engaged in melee
      • Not climbing
      • Not on Elephant
    • Range: 15m
    • Cooldown: 10s
  • Smoke Screen (Active Buff)
    • Can use if:
      • Not on a wall or barricade
      • Not manning equipment
      • Not engaged in melee
      • Not climbing
      • Not on Elephant
    • Range: 15m
    • Duration: 60s
    • Cooldown: 120s


Description[]

TW3K Mercenary Infantry In-Game

In-Game

Infantry-for-hire, they easily weather hot climates and are best used to capture key strategic points on the battlefield.

Victory in battle is decided not only on the strength and skills of soldiers, but on strategic control of the field. These mercenaries fight for gold, not out of loyalty, so when ordered to capture a key strategic point they put all efforts towards it or risk not getting paid. Offering their services to the highest bidder, their travels have acclimatised them to even the most punishing heat. Upon accepting a contract, they arrive fully equipped with fine leather armour, rattan shields and good quality fu axes.


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