Mounted Sword Raiders are a type of missile cavalry in Total War: Attila.
Description[]
"Enemies run amok when these horsemen take to the field."
There was no more important element in nomadic armies than the horse. Indeed, it was crucial not only to their strength in battle but also to their survival as a culture. The Sarmatians and Alani kept up to four horses per man, so that each day a fresh horse could be used. The horses they bred, and the men who rode them, were strong and determined, and used their numbers to overwhelm the enemy. Although nomads were known for their skill at horse archery, the Sarmatians and Alans in particular were fond of heavy shock tactics; running down their enemies with sword or lance before they could organise their defence. The nomads' sheer ferocity in battle meant that not only were they a terror to enemy foot soldiers, but contemporary heavy cavalrymen also.
Strength and Weaknesses[]
- Very Poor Spotting
- High Health
- Poor Armour
Base Stats[]
Mounted Sword Raiders | |
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Unit | |
Number of Men: | 80 |
Morale: | 40 |
Bonus HP: | 0 |
Melee Attack: | 14 |
Melee Defense: | 15 |
Charge Bonus: | 50 |
Reload: | 0 |
Ammunition: | 12 |
Medium Infantry | |
Human | |
Hit Points: | 90 |
Mass: | 100 |
Very Light Horse | |
Mount | |
Hit Points: | 110 |
Mass: | 300 |
Walk Speed: | 19,5 |
Run Speed: | 100 |
Charge Speed: | 120 |
Charge Distance: | 75 |
Weapons and Gear[]
Sword | |
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Melee Weapon | |
Damage: | 36 |
Armour Penetration Damage: | 4 |
Bonus vs Infantry: | 0 |
Bonus vs Cavalry: | 0 |
Bonus vs Elephants: | 0 |
Building damage: | 0.066 |
Javelin | ||||
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Missile Weapon | ||||
Damage: | 70 | |||
Armour Penetration Damage: | 20 | |||
Base Reload Time: | 14 | |||
Range: | 80 | |||
Bonus vs Infantry: | 0 | |||
Bonus vs Cavalry: | 15 | |||
Bonus vs Elephants: | 15 | |||
Special Effects: |
Small Round Shield | |
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Shield | |
Melee Defence: | 30 |
Armour: | 5 |
Missile Block Chance: | 20 |
Leather Amour | |
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Armour | |
Armour: | 10 |
Abilities[]
Attributes[]
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This unit can move around the campaign map without being seen. |
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Fatigue has less of an effect on this unit. |
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This unit can deploy outside of the deployment zone. |
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This unit can hide in forests until enemy units get too close. |
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Speed penalties caused by the terrain are ignored by this unit. |
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This unit can fire when mounted and moving. |
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This unit can fire all around and not just in-front of itself. |
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This unit may set buildings on fire, cause more fire damage with torches and capture faster than other units. |
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This unit remains hidden while firing. |