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Noble Foederati Javelinmen are a type of missile infantry in Total War: Attila.

Description[]

"Having settled on its territory, these noble tribesmen fight for Rome in return."

Not quite allies in the traditional sense, but not strictly part of the Empire either, foederati were tribal groups living just outside the borders of Roman territory who were bound by treaty to provide military support. In return, they received subsidies from the Romans, usually food. At varying times the Goths, Vandals, Franks, Alans and even the Huns fought for Rome as foederati. The main problem with the foederati system was that constituent tribes tended to become unreliable over time, especially after a change of leader. Famously, the Goths became foederati of the Eastern Roman Emperor Valens but then rebelled, utterly defeating his army and killing him at Adrianople in AD378. In turn, the loss of a large part of Rome’s standing army resulted in greater reliance on foederati troops, which ultimately hastened the end of the Western Empire. As Imperial authority weakened, and pressure from the marauding steppe nomads increased, many foederati moved inside Roman provinces.

Strength and Weaknesses[]

  • Excellent Rate of Fire
  • Poor Missile Block Chance
  • Low Ammunition

Base Stats[]

Noble Foederati Javelinmen
Unit
Number of Men: 160
Morale: 54
Bonus HP: 9
Melee Attack: 22
Melee Defense: 7
Charge Bonus: 7
Reload: 50
Ammunition: 11
Medium Infantry
Human
Hit Points: 90
Mass: 100
Walk Speed: 14
Run Speed: 33
Charge Speed: 45
Charge Distance: 35

Weapons and Gear[]

Spear
Melee Weapon
Damage: 24
Armour Penetration Damage: 8
Bonus vs Infantry: 0
Bonus vs Cavalry: 20
Bonus vs Elephants: 20
Building damage: 0.033
Javelin
Missile Weapon
Damage: 70
Armour Penetration Damage: 20
Base Reload Time: 14
Range: 80
Bonus vs Infantry: 0
Bonus vs Cavalry: 15
Bonus vs Elephants: 15
Special Effects:
Small Round Shield
Shield
Melee Defence: 30
Armour: 5
Missile Block Chance: 20
Heavy Mail
Armour
Armour: 30

Abilities[]

Ability Attila Precision Shot Precision Shot
Target: Self Initial Recharge: 0
Active Time: 30 Recharge Time: 210
Improved missile weapon damage for an extended period. These values are further modified by the unit itself.
Precision Shot (30s):
+50% Missile Damage
Fatigue (1s):
+100% Fatigue
Ability Attila Rapid Advance Rapid Advance
Target: Self Initial Recharge: 0
Active Time: 30 Recharge Time: 210
Improved unit movement speed over an extended period.
Rapid Advance (30s):
+50% Speed


Attributes[]

Ability Attila Disciplined Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
Ability Attila Encourage Encourage
This unit provides a morale bonus to nearby allies.
Ability Attila Hide (forest) Hide (forest)
This unit can hide in forests until enemy units get too close.
Total War: Attila Roman Units
Melee Infantry Armigeri DefensoresCohorsEastern Armoured LegioElite PalatinaExploratoresHerculiani SenioresHetaireia GuardsLegioLegio ComitatensesNumeroiPalatinaPalatina GuardsPraeventoresProtectores Domestici
Spear Infantry Comitatensis SpearsCornuti SenioresEastern Auxilia PalatinaFoederati SpearsLanciarii SenioresLimitanei BorderguardsWestern Auxilia Palatina
Pike Infantry Menaulatoi
Missile Infantry Armoured SagittariiBallistariiElite BallistariiExculcatoresFunditoresLevis ArmaturaeMatiariiNoble Foederati JavelinmenRavenna Elite BallistariiSagittarii
Melee Cavalry ComesEquites DalmataeEquites PromotiExcubitores Cavalry GuardMagister MilitumScholae PalatinaeScout EquitesTagmata Cavalry
Shock Cavaly CatafractariiClibanariiContariiScholae Gentiles
Missile Cavalry Equites SagittariiImperial Dromedarii
Siege Artillery OnagerBastion OnagerLarge Onager
Field Artillery Cheiroballistra
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