"There is little as terrifying as a skilled swordsman."
The Suebi were not a single tribe, but a collection of many smaller groupings sharing a language, gods, and an abiding interest in raiding their neighbours across the Rhine. This interest in warfare is important, however, as it is through warfare that Suebi warriors earned fame and notoriety. While kings and chiefs were often members of elite or ‘noble’ families, their positions were elected; success in war was a good way of attaining and keeping power within the tribes. This need for glory and to be seen doing mighty deeds might also explain the most distinctive feature of a Suebi’s appearance: his hair. To distinguish themselves from their slaves, Suebi freemen and warriors sported a topknot that added to their height and fearsome appearance. For kings, chiefs and champions, this ‘Suebian Knot’ was even more elaborate than usual. That way, the doer of great deeds would be clearly visible on the battlefield.
Strength and Weaknesses[]
Excellent Armour
Has Missile Weapon
Good Morale
Base Stats[]
Noble Suebi Swordsmen
Unit
Number of Men:
160
Morale:
54
Bonus HP:
44
Melee Attack:
32
Melee Defense:
37
Charge Bonus:
17
Reload:
25
Ammunition:
2
Very Heavy Infantry
Human
Hit Points:
105
Mass:
175
Walk Speed:
12
Run Speed:
31
Charge Speed:
35
Charge Distance:
35
Weapons and Gear[]
Heavy Spatha
Melee Weapon
Damage:
36
Armour Penetration Damage:
14
Bonus vs Infantry:
0
Bonus vs Cavalry:
0
Bonus vs Elephants:
0
Building damage:
0.066
Precursor Fransisca
Missile Weapon
Damage:
0
Armour Penetration Damage:
100
Base Reload Time:
4
Range:
50
Bonus vs Infantry:
25
Bonus vs Cavalry:
0
Bonus vs Elephants:
0
Special Effects:
Large Round Shield
Shield
Melee Defence:
5
Armour:
37
Missile Block Chance:
35
Iron Lamellar Armour
Armour
Armour:
27
Abilities[]
Shield Wall
Target:
Self
Initial Recharge:
0
Active Time:
N/A
Recharge Time:
N/A
The unit moves into a close formation and raises shields.
Assemble (5s)
Shields Ready:
+10 Attack Against Infantry
+25 Missile Block Chance
+15 Shield Defence
+200% Entity Mass
Frenzy
Target:
Self
Initial Recharge:
0
Active Time:
30
Recharge Time:
210
Improves a unit's attack capabilities for an extended period of time.
Frenzy (30s):
+10 Melee Attack
Frenzy (1s):
+50% Fatigue
Attributes[]
Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
Encourage
This unit provides a morale bonus to nearby allies.
Hide (forest)
This unit can hide in forests until enemy units get too close.