"A wise warrior never leaves home ahead of their axe."
The term ‘Norsemen’, meaning ‘people of the North’, refers to the Germanic peoples who still inhabit the central part of Scandinavia today. Like all successful tribal groups, the Nordic peoples were extremely warlike and developed strong naval skills alongside raiding tactics based on the traditional barbarian headlong charge. So successful were they, that their race emerged from the Dark Ages to dominate not just their homelands, but many other places - as far afield as Greenland and Russia. As early as the 4th century AD, Norse skill in battle, and their mastery of the waves, was well known - along with an insatiable lust for blood and plunder! Of course, this approach made them very rich; not just tools for battle, their weapons carried just as much meaning as status symbols. The amount of detail on a sword was a sign of wealth, and many examples decorated with precious metals and intricate patterns have been discovered at Norse burial sites.
Strength and Weaknesses[]
Very Poor Armour
Has Missile Weapon
Low Health
Base Stats[]
Nordic Axe Warriors
Unit
Number of Men:
160
Morale:
34
Bonus HP:
7
Melee Attack:
48
Melee Defense:
10
Charge Bonus:
57
Reload:
20
Ammunition:
2
Light Infantry
Human
Hit Points:
75
Mass:
90
Walk Speed:
15
Run Speed:
38
Charge Speed:
50
Charge Distance:
35
Weapons and Gear[]
Danish Axe
Melee Weapon
Damage:
40
Armour Penetration Damage:
16
Bonus vs Infantry:
20
Bonus vs Cavalry:
0
Bonus vs Elephants:
0
Building damage:
0.1
Precursor Javelin
Missile Weapon
Damage:
70
Armour Penetration Damage:
20
Base Reload Time:
14
Range:
80
Bonus vs Infantry:
0
Bonus vs Cavalry:
15
Bonus vs Elephants:
15
Special Effects:
Leather Amour
Armour
Armour:
10
Abilities[]
Frenzy
Target:
Self
Initial Recharge:
0
Active Time:
30
Recharge Time:
210
Improves a unit's attack capabilities for an extended period of time.
Frenzy (30s):
+10 Melee Attack
Frenzy (1s):
+50% Fatigue
Attributes[]
Resistant to Fatigue
Fatigue has less of an effect on this unit.
Hide (forest)
This unit can hide in forests until enemy units get too close.
Scare (everyone)
This unit frightens all enemy units.
Immune to Fear
This unit is immune to the fear effects of scary units.