"Nobility, bravery, and cavalry are not mutually exclusive."
The term ‘Norsemen’, meaning ‘people of the North’, refers to the Germanic peoples who still inhabit the central part of Scandinavia today. Like all successful tribal groups, the Nordic peoples were extremely warlike and developed strong naval skills alongside raiding tactics based on the traditional barbarian headlong charge. So successful were they, that their race emerged from the Dark Ages to dominate not just their homelands, but many other places - as far afield as Greenland and Russia. As early as the 4th century AD, Norse skill in battle, and their mastery of the waves, was well known - along with an insatiable lust for blood and plunder! Of course, this approach made them very rich; not just tools for battle, their weapons carried just as much meaning as status symbols. The amount of detail on a sword was a sign of wealth, and many examples decorated with precious metals and intricate patterns have been discovered at Norse burial sites.
Strength and Weaknesses[]
Excellent Capture Power
Excellent Attack Against Cavalry
Has Missile Weapon
Base Stats[]
Nordic Horse Lords
Unit
Number of Men:
80
Morale:
43
Bonus HP:
24
Melee Attack:
45
Melee Defense:
7
Charge Bonus:
40
Reload:
25
Ammunition:
2
Heavy Infantry
Human
Hit Points:
90
Mass:
150
Heavy Horse
Mount
Hit Points:
135
Mass:
660
Walk Speed:
17,5
Run Speed:
70
Charge Speed:
105
Charge Distance:
75
Weapons and Gear[]
Spear
Melee Weapon
Damage:
24
Armour Penetration Damage:
8
Bonus vs Infantry:
0
Bonus vs Cavalry:
20
Bonus vs Elephants:
20
Building damage:
0.033
Precursor Javelin
Missile Weapon
Damage:
70
Armour Penetration Damage:
20
Base Reload Time:
14
Range:
80
Bonus vs Infantry:
0
Bonus vs Cavalry:
15
Bonus vs Elephants:
15
Special Effects:
Oval Shield
Shield
Melee Defence:
10
Armour:
30
Missile Block Chance:
40
Mail
Armour
Armour:
23
Abilities[]
Unbreakable
Target:
Self
Initial Recharge:
0
Active Time:
30
Recharge Time:
210
The unit's morale cannot be broken for an extended period of time.
Headhunt (30s):
Unbreakable
Attributes[]
Hide (forest)
This unit can hide in forests until enemy units get too close.
Raider
This unit may set buildings on fire, cause more fire damage with torches and capture faster than other units.
Scare (everyone)
This unit frightens all enemy units.
Immune to Fear
This unit is immune to the fear effects of scary units.