Howling like animals and biting their shields, berserkers took on the appearance of wild animals, entering battle in an almost trance-like state. Worked into a rage before combat, possibly through the use of drugs, they had little protection but were utterly convinced of their invulnerability against fire, blade and indeed any blow that came their way. At the time, berserkers were thought to be shape-shifters that actually became the animals whose skins they wore. Other, more rational views suggested that they were simply carried along by a wave of group euphoria. However, their intended victims did not have the luxury of considering the opponent that stood before them; berserkers fought with a reckless fury, making them very uncompromising opponents to face, and to slay a berserker was thought a most impressive act of courage.
Strength and Weaknesses[]
Has Missile Weapon
Poor Armour
Low Health
Base Stats[]
Norse Berserkers
Unit
Number of Men:
160
Morale:
45
Bonus HP:
17
Melee Attack:
50
Melee Defense:
10
Charge Bonus:
60
Reload:
20
Ammunition:
2
Light Infantry
Human
Hit Points:
75
Mass:
90
Walk Speed:
15
Run Speed:
38
Charge Speed:
50
Charge Distance:
35
Weapons and Gear[]
Axe
Melee Weapon
Damage:
16
Armour Penetration Damage:
16
Bonus vs Infantry:
10
Bonus vs Cavalry:
0
Bonus vs Elephants:
0
Building damage:
0.1
Precursor Throwing Axe
Missile Weapon
Damage:
0
Armour Penetration Damage:
75
Base Reload Time:
4
Range:
50
Bonus vs Infantry:
15
Bonus vs Cavalry:
0
Bonus vs Elephants:
0
Special Effects:
Round Shield
Shield
Melee Defence:
15
Armour:
15
Missile Block Chance:
25
Abilities[]
Frenzy
Target:
Self
Initial Recharge:
0
Active Time:
30
Recharge Time:
210
Improves a unit's attack capabilities for an extended period of time.
Frenzy (30s):
+10 Melee Attack
Frenzy (1s):
+50% Fatigue
Rapid Advance
Target:
Self
Initial Recharge:
0
Active Time:
30
Recharge Time:
210
Improved unit movement speed over an extended period.
Rapid Advance (30s):
+50% Speed
Attributes[]
Berserk
This unit can go berserk during the battle. This makes them uncontrollable, they will automatically attack nearby enemies.
Resistant to Fatigue
Fatigue has less of an effect on this unit.
Hide (forest)
This unit can hide in forests until enemy units get too close.
Scare (everyone)
This unit frightens all enemy units.
Immune to Fear
This unit is immune to the fear effects of scary units.