"The 'Bathhouse Boys' defend the Emperor, pursuing his enemies to an agonising end."
As the Eastern Roman Empire became more distinguishable from the West, and as the West collapsed atop its failing military, the East evolved, making alterations to the structure of its fighting force in order to survive. One such change was that many more elite troops - called 'tagma', meaning 'to set in order' in Greek - were kept as professional garrisons at the capital, Constantinople. The 'Numeroi' were one such unit. Also known as the 'Bathhouse Boys' for their chosen base of operations, they were charged with the defence of prisons, the palace, the vaunted 'invincible' walls of the city and, eponymously, the Baths of Zeuxippus. There was also a more clandestine sect among them, known as 'portatioi', who worked in the shadows as official Imperial torturers...
Strength and Weaknesses[]
Excellent Armour
Good Missile Block Chance
Base Stats[]
Numeroi
Unit
Number of Men:
160
Morale:
45
Bonus HP:
44
Melee Attack:
32
Melee Defense:
37
Charge Bonus:
17
Reload:
0
Ammunition:
0
Very Heavy Infantry
Human
Hit Points:
105
Mass:
175
Walk Speed:
12
Run Speed:
31
Charge Speed:
35
Charge Distance:
35
Weapons and Gear[]
Spatha
Melee Weapon
Damage:
36
Armour Penetration Damage:
4
Bonus vs Infantry:
0
Bonus vs Cavalry:
0
Bonus vs Elephants:
0
Building damage:
0.066
Large Oval Shield
Shield
Melee Defence:
7
Armour:
35
Missile Block Chance:
50
Scale Armour
Armour
Armour:
27
Abilities[]
Stationary Testudo
Target:
Self
Initial Recharge:
0
Active Time:
N/A
Recharge Time:
N/A
The troops of this unit raise their shields above their heads in a static defensive formation.
Assemble (7s)
Shields Ready:
+15 Attack Against Cavalry
+15 Attack Against Elephants
+50 Missile Block Chance
+400% Entity Mass
Steady
Target:
Self
Initial Recharge:
0
Active Time:
30
Recharge Time:
210
Improves the unit's ability to defend at the cost of their mobility.
Steady (30s):
+10 Missile Block Chance
+3 Morale
+15 Shield Defence
-25% Speed
Attributes[]
Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
Encourage
This unit provides a morale bonus to nearby allies.
Hide (forest)
This unit can hide in forests until enemy units get too close.