Peleset is a major playable Sea Wanderer faction in Total War: Pharaoh. It starts the campaign in the Fenkhu, located near Megiddo Province. Peleset’s starting deity is Kuvava.
This faction has unique roster: Native Fenkhu units.
Base Unit Roster[]
- Tier I
- Tier II
- Tier III
- Tier IV
- Peleset Marines
- Palastu Swords
- Renowned Peleset Raiders
- Peleset Skirmishers
- Palastu Javelinmen
- Renowned Palastu Spear Chargers
- Renowned Palastu Swordsmen
- Renowned Palastu Archers
- Palastu Chariots
- Renowned Palastu Defenders
- Renowned Peleset Marines
- Ox Carts
Faction Buildings[]
Oxen Cart Assembly
- +20% Movement on Land (own armies in this provinces)
- -2% Upkeep (factionwide)
- Units: Oxen Carts Units
- +15% Production (all resources) (this provinces)
- Provides garrison: Oxen chariots
- Resource cost: 1120 stone, 280 gold, 154 wood, 5 workforce
"Why go first when you can go all week?"
Wayfaring Artisans
- -20% Cost of Horde Buildings (this army)
- +6 Influence
- Type: Sea Wanderers
- +10 Armour (this army)
- +12% Armour-piercing Melee Damage (this army)
- +12% Melee Damage (this army)
- Units: All units
- Resource cost: 1018 stone, 132 gold, 154 wood, 5 workforce
"Teach me your secrets, o great and elusive one!"
Battle Arena
- +70 XP per Turn (own armies in this province)
- Units: All units
- +3 Happiness (this province)
- +7 Influence (this province)
- +35 Gold Income (this region)
- Source: Buildings
- Resource cost: 960 stone, 240 gold, 132 wood, 5 workforce
The roaring of the crowds drowns the clink of gold and broken teeth.
Ox Wranglers' Shacks
- +20% Movement on Land (this army)
- +10 Influence
- Type: Sea Wanderers
- +1 Ox Carts unit gained from Command
- Allows recruitment of: Oxen chariots
- Resource cost: 1250 stone, 185 wood, 313 gold, 6 workforce
As burly and hairy as their charges, these men know how to train cattle.
Campaign[]
Built to endure above all and having come to terms with his role of bearer of an entire people’s woes and hopes, Walwetes' travails have tempered his aggressive nature and deepened his weary sighs. However, this will not stop Walwetes from making hard decisions about which place to call his new home – or whether to continue roaming in search for ever-greener pastures.
Walwetes and his Peleset raiders begin in southern Canaan. As a migratory faction, they have no settlements initially and their starting army is a horde (a mobile settlement, which can construct buildings and recruit units when in encamped stance). After defeating the army which starts next to you on the campaign map, you can start raiding nearby lands and look for a place to settle — or continue wandering.
As long as you remain a horde faction (with no fixed settlements), you are likely to need to raid and occasionally raze settlements to get the resources you need. Raiding provides a modest amount of resources (which is likely to increase over time), and incurs a diplomatic penalty with the faction owning the region. Razing settlements provide more resources, but is likely to lead to declarations of war from most (if not all) of the factions nearby.
Character: Walwetes
Starting situation: Hard
Other languages[]
| Language | Name |
|---|---|
| English | Peleset |
| French | Peleset |
| German | Peleset |
| Italian | Peleset |
| Spanish | Peleset |
| Brazilian Portuguese | Pelesete |
| Polish | Peleset |
| Czech | Pelesetové |
| Turkish | Peleset |
| Simplified Chinese | 派莱赛特 |
| Traditional Chinese | 佩萊斯特 |
| Korean | 펠레세트 |
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