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Persian Camel Archers are a type of missile cavalry in Total War: Attila.

Description[]

"An agile, ranged force, defended from horsemen by their particular smell."

Camels have a number of advantages over horses: although notorious for their questionable temperament, they can be docile when handled correctly, and are generally less nervous. As desert creatures, camels also have greater stamina and can endure long periods without water. This offered a certain strategic flexibility to commanders, as long treks in arid conditions could then be undertaken. Also, when faced by conventional cavalry, the size and odour of camels caused horses to back away from fights. The invention of the north Arabian saddle in the 4th century BC made controlling them considerably easier and conveyed another advantage; the steady, elevated position of the saddle enabled an archer to scan the battlefield and pick off targets with some ease.

Strength and Weaknesses[]

  • Excellent Rate of Fire
  • High Health
  • High Ammunition

Base Stats[]

Persian Camel Archers
Unit
Number of Men: 80
Morale: 43
Bonus HP: 19
Melee Attack: 16
Melee Defense: 11
Charge Bonus: 16
Reload: 75
Ammunition: 25
Medium Infantry
Human
Hit Points: 90
Mass: 100
Light Camel
Mount
Hit Points: 150
Mass: 600
Walk Speed: 18,5
Run Speed: 72,5
Charge Speed: 80
Charge Distance: 45

Weapons and Gear[]

Axe
Melee Weapon
Damage: 16
Armour Penetration Damage: 16
Bonus vs Infantry: 10
Bonus vs Cavalry: 0
Bonus vs Elephants: 0
Building damage: 0.1
Composite Horse Bow
Missile Weapon
Normal Shot Flaming Shot Heavy Shot Whistling Shot
Damage: 37 45 30 12
Armour Penetration Damage: 12 0 18 2
Base Reload Time: 20 34 34 20
Range: 150 150 150 150
Bonus vs Infantry: 0 0 10 0
Bonus vs Cavalry: 0 10 0 0
Bonus vs Elephants: 0 10 0 0
Special Effects: Fire Projectiles (Contact): -4 Morale (12s) Severe Morale Penalty (Overhead): -12 Morale, -8 Melee Attack, -25% Reload Speed (30s)
Small Round Shield
Shield
Melee Defence: 30
Armour: 5
Missile Block Chance: 20
Mail
Armour
Armour: 23

Abilities[]

Ability Attila Precision Shot Precision Shot
Target: Self Initial Recharge: 0
Active Time: 30 Recharge Time: 210
Improved missile weapon damage for an extended period. These values are further modified by the unit itself.
Precision Shot (30s):
+50% Missile Damage
Fatigue (1s):
+100% Fatigue
Ability Attila Steady Steady
Target: Self Initial Recharge: 0
Active Time: 30 Recharge Time: 210
Improves the unit's ability to defend at the cost of their mobility.
Steady (30s):
+10 Missile Block Chance
+3 Morale
+15 Shield Defence
-25% Speed


Attributes[]

Ability Attila Hide (forest) Hide (forest)
This unit can hide in forests until enemy units get too close.
Ability Attila Fire Whilst Moving Fire Whilst Moving
This unit can fire when mounted and moving.
Ability Attila Resistant to Heat Resistant to Heat
This unit tires less quickly in the desert.
Ability Attila Scare (horses) Scare (horses)
This unit gives a morale penalty to enemy horses.
Total War: Attila Eastern Units
Melee Infantry Dailamite WarriorsElite Dailamite InfantryNaft ThrowersPersian BrigadeSogdian Warriors
Spear Infantry Armenian SpearsElite ImmortalsImmortalsPaighan BandPersian Levy
Missile Infantry Armenian SlingersKurdish ArchersKurdish JavelinmenPersian BowmenPersian BowsPersian HurlersPersian SkirmishersRoyal Persian Archers
Melee Cavalry Camel ClibanariiLakhmid ScoutsPersian Camel RaidersPersian Mounted WarriorsPersian NoblesPersian ScoutsSavaran SardarSogdian Camel RaidersSpahbed
Shock Cavaly Grivpanvar CataphractsGyan-AvsparPersian CataphractsPushtighban CataphractsSavaran Cataphracts
Missile Cavalry Elite Savaran CavalryPersian Camel ArchersPersian Mounted BowmenSavaran CavalryZhayedan Immortal Cavalry
Elephants Armoured Indian ElephantsIndian Elephants
Siege Artillery OnagerBastion OnagerLarge OnagerSassanid Large Onager
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