"Camels confuse and baffle, but if anyone can ride them, Persians can."
Camels have a number of advantages over horses: although notorious for their questionable temperament, they can be docile when handled correctly, and are generally less nervous. As desert creatures, camels also have greater stamina and can endure long periods without water. This offered a certain strategic flexibility to commanders, as long treks in arid conditions could then be undertaken. Also, when faced by conventional cavalry, the size and odour of camels caused horses to back away from fights. The invention of the north Arabian saddle in the 4th century BC made controlling them considerably easier and conveyed another advantage; the steady, elevated position of the saddle enabled an archer to scan the battlefield and pick off targets with some ease.
Strength and Weaknesses[]
Excellent Capture Power
Has Missile Weapon
High Health
Base Stats[]
Persian Camel Raiders
Unit
Number of Men:
80
Morale:
34
Bonus HP:
7
Melee Attack:
24
Melee Defense:
33
Charge Bonus:
38
Reload:
70
Ammunition:
2
Medium Infantry
Human
Hit Points:
90
Mass:
100
Light Camel
Mount
Hit Points:
150
Mass:
600
Walk Speed:
18,5
Run Speed:
72,5
Charge Speed:
80
Charge Distance:
45
Weapons and Gear[]
Axe
Melee Weapon
Damage:
16
Armour Penetration Damage:
16
Bonus vs Infantry:
10
Bonus vs Cavalry:
0
Bonus vs Elephants:
0
Building damage:
0.1
Precursor Javelin
Missile Weapon
Damage:
70
Armour Penetration Damage:
20
Base Reload Time:
14
Range:
80
Bonus vs Infantry:
0
Bonus vs Cavalry:
15
Bonus vs Elephants:
15
Special Effects:
Oval Shield
Shield
Melee Defence:
10
Armour:
30
Missile Block Chance:
40
Cloth
Armour
Armour:
3
Abilities[]
Rapid Advance
Target:
Self
Initial Recharge:
0
Active Time:
30
Recharge Time:
210
Improved unit movement speed over an extended period.
Rapid Advance (30s):
+50% Speed
Attributes[]
Campaign Stealth
This unit can move around the campaign map without being seen.
Resistant to Fatigue
Fatigue has less of an effect on this unit.
Guerrilla Deployment
This unit can deploy outside of the deployment zone.
Hide (forest)
This unit can hide in forests until enemy units get too close.
Ignore Terrain
Speed penalties caused by the terrain are ignored by this unit.
Raider
This unit may set buildings on fire, cause more fire damage with torches and capture faster than other units.