"An archer on horseback can be almost everywhere at once."
Born from a tradition of raiding nomadic tribesmen, mounted archery became firmly established in the ancient world, leading to some highly effective battlefield units. While foot archers could be equipped with longer, more powerful bows, the mounted archer was still a formidable opponent thanks to the design of the composite bow. Constructed from a combination of wood, sinew and animal horn, the composite bow was far more effective than the traditional wooden variety. As its core offered greater flexibility, allowing the archer to draw its string back further and achieve a great range and power, the composite bow could find a target up to 35 metres away and pierce chainmail armour. Requiring great strength and stamina to use well, the composite bow demanded respect, care and attention. As military campaigns were often fought during the summer and autumn months, archers could rest their weapons during the winter - reconditioning the bodies before restringing and tensioning for future use.
Strength and Weaknesses[]
Excellent Rate of Fire
Very Poor Armour
Good Range
Base Stats[]
Persian Mounted Bowmen
Unit
Number of Men:
80
Morale:
34
Bonus HP:
5
Melee Attack:
11
Melee Defense:
7
Charge Bonus:
11
Reload:
65
Ammunition:
22
Very Light Infantry
Human
Hit Points:
75
Mass:
70
Very Light Horse
Mount
Hit Points:
110
Mass:
300
Walk Speed:
19,5
Run Speed:
100
Charge Speed:
120
Charge Distance:
75
Weapons and Gear[]
Dagger
Melee Weapon
Damage:
5
Armour Penetration Damage:
1
Bonus vs Infantry:
0
Bonus vs Cavalry:
0
Bonus vs Elephants:
0
Building damage:
0.033
Composite Horse Bow
Missile Weapon
Normal Shot
Flaming Shot
Heavy Shot
Whistling Shot
Damage:
37
45
30
12
Armour Penetration Damage:
12
0
18
2
Base Reload Time:
20
34
34
20
Range:
150
150
150
150
Bonus vs Infantry:
0
0
10
0
Bonus vs Cavalry:
0
10
0
0
Bonus vs Elephants:
0
10
0
0
Special Effects:
Cloth
Armour
Armour:
3
Abilities[]
Precision Shot
Target:
Self
Initial Recharge:
0
Active Time:
30
Recharge Time:
210
Improved missile weapon damage for an extended period. These values are further modified by the unit itself.
Precision Shot (30s):
+50% Missile Damage
Fatigue (1s):
+100% Fatigue
Attributes[]
Resistant to Fatigue
Fatigue has less of an effect on this unit.
Hide (forest)
This unit can hide in forests until enemy units get too close.