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Persian Mounted Bowmen are a type of missile cavalry in Total War: Attila.

Description[]

"An archer on horseback can be almost everywhere at once."

Born from a tradition of raiding nomadic tribesmen, mounted archery became firmly established in the ancient world, leading to some highly effective battlefield units. While foot archers could be equipped with longer, more powerful bows, the mounted archer was still a formidable opponent thanks to the design of the composite bow. Constructed from a combination of wood, sinew and animal horn, the composite bow was far more effective than the traditional wooden variety. As its core offered greater flexibility, allowing the archer to draw its string back further and achieve a great range and power, the composite bow could find a target up to 35 metres away and pierce chainmail armour. Requiring great strength and stamina to use well, the composite bow demanded respect, care and attention. As military campaigns were often fought during the summer and autumn months, archers could rest their weapons during the winter - reconditioning the bodies before restringing and tensioning for future use.

Strength and Weaknesses[]

  • Excellent Rate of Fire
  • Very Poor Armour
  • Good Range

Base Stats[]

Persian Mounted Bowmen
Unit
Number of Men: 80
Morale: 34
Bonus HP: 5
Melee Attack: 11
Melee Defense: 7
Charge Bonus: 11
Reload: 65
Ammunition: 22
Very Light Infantry
Human
Hit Points: 75
Mass: 70
Very Light Horse
Mount
Hit Points: 110
Mass: 300
Walk Speed: 19,5
Run Speed: 100
Charge Speed: 120
Charge Distance: 75

Weapons and Gear[]

Dagger
Melee Weapon
Damage: 5
Armour Penetration Damage: 1
Bonus vs Infantry: 0
Bonus vs Cavalry: 0
Bonus vs Elephants: 0
Building damage: 0.033
Composite Horse Bow
Missile Weapon
Normal Shot Flaming Shot Heavy Shot Whistling Shot
Damage: 37 45 30 12
Armour Penetration Damage: 12 0 18 2
Base Reload Time: 20 34 34 20
Range: 150 150 150 150
Bonus vs Infantry: 0 0 10 0
Bonus vs Cavalry: 0 10 0 0
Bonus vs Elephants: 0 10 0 0
Special Effects: Fire Projectiles (Contact): -4 Morale (12s) Severe Morale Penalty (Overhead): -12 Morale, -8 Melee Attack, -25% Reload Speed (30s)
Cloth
Armour
Armour: 3

Abilities[]

Ability Attila Precision Shot Precision Shot
Target: Self Initial Recharge: 0
Active Time: 30 Recharge Time: 210
Improved missile weapon damage for an extended period. These values are further modified by the unit itself.
Precision Shot (30s):
+50% Missile Damage
Fatigue (1s):
+100% Fatigue


Attributes[]

Ability Attila Resistant to Fatigue Resistant to Fatigue
Fatigue has less of an effect on this unit.
Ability Attila Hide (forest) Hide (forest)
This unit can hide in forests until enemy units get too close.
Ability Attila Fire Whilst Moving Fire Whilst Moving
This unit can fire when mounted and moving.
Total War: Attila Eastern Units
Melee Infantry Dailamite WarriorsElite Dailamite InfantryNaft ThrowersPersian BrigadeSogdian Warriors
Spear Infantry Armenian SpearsElite ImmortalsImmortalsPaighan BandPersian Levy
Missile Infantry Armenian SlingersKurdish ArchersKurdish JavelinmenPersian BowmenPersian BowsPersian HurlersPersian SkirmishersRoyal Persian Archers
Melee Cavalry Camel ClibanariiLakhmid ScoutsPersian Camel RaidersPersian Mounted WarriorsPersian NoblesPersian ScoutsSavaran SardarSogdian Camel RaidersSpahbed
Shock Cavaly Grivpanvar CataphractsGyan-AvsparPersian CataphractsPushtighban CataphractsSavaran Cataphracts
Missile Cavalry Elite Savaran CavalryPersian Camel ArchersPersian Mounted BowmenSavaran CavalryZhayedan Immortal Cavalry
Elephants Armoured Indian ElephantsIndian Elephants
Siege Artillery OnagerBastion OnagerLarge OnagerSassanid Large Onager
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