"Scouts are the eyes of an army, ensuring the fist strikes true, and strikes hard."
The Persian war machine differed greatly from that of the west. Gone was the reliance on a backbone of columns and infantry; instead, the eastern empires fielded heavy cataphracts, drawn from the nobility, as their main strength. These powerful shock troops were complimented by horse or camel archers, to harry the enemy and keep them under pressure. On foot, the Persians fielded light spearmen levies supported by an elite division of archers to back the cavalry and rain death upon the enemy. Also, the cataphracts were often aided by the hammer-blow of the terrifying elephant corps, upon which great importance was placed due to its magnificent power.
Strength and Weaknesses[]
Excellent Capture Power
Very Poor Armour
Has Missile Weapon
Base Stats[]
Persian Scouts
Unit
Number of Men:
80
Morale:
34
Bonus HP:
5
Melee Attack:
21
Melee Defense:
30
Charge Bonus:
35
Reload:
70
Ammunition:
2
Very Light Infantry
Human
Hit Points:
75
Mass:
70
Very Light Horse
Mount
Hit Points:
110
Mass:
300
Walk Speed:
19,5
Run Speed:
100
Charge Speed:
120
Charge Distance:
75
Weapons and Gear[]
Sword
Melee Weapon
Damage:
36
Armour Penetration Damage:
4
Bonus vs Infantry:
0
Bonus vs Cavalry:
0
Bonus vs Elephants:
0
Building damage:
0.066
Composite Horse Bow
Missile Weapon
Normal Shot
Flaming Shot
Heavy Shot
Whistling Shot
Damage:
37
45
30
12
Armour Penetration Damage:
12
0
18
2
Base Reload Time:
20
34
34
20
Range:
150
150
150
150
Bonus vs Infantry:
0
0
10
0
Bonus vs Cavalry:
0
10
0
0
Bonus vs Elephants:
0
10
0
0
Special Effects:
Cloth
Armour
Armour:
3
Abilities[]
Rapid Advance
Target:
Self
Initial Recharge:
0
Active Time:
30
Recharge Time:
210
Improved unit movement speed over an extended period.
Rapid Advance (30s):
+50% Speed
Attributes[]
Campaign Stealth
This unit can move around the campaign map without being seen.
Resistant to Fatigue
Fatigue has less of an effect on this unit.
Guerrilla Deployment
This unit can deploy outside of the deployment zone.
Hide (forest)
This unit can hide in forests until enemy units get too close.
Ignore Terrain
Speed penalties caused by the terrain are ignored by this unit.