For personality mechanics in other games, see Personality
Overview[edit | edit source]
Personality is important because it decides how AI behave on diplomacy and relationship building. Certain personality makes people more loyal to the faction while other makes them less satisfied in low court position.
Relationship between character are also affected by personality. Every character has their own positive/negative toward certain personality. For example, merciful characters dislike cruel characters.
List of Personalities[edit | edit source]
|v・d・e Total War THREE KINGDOMS gameplay mechanics|
|Characters||Ancillary・Attributes・Background・Guanxi・Prestige (Faction Rank)・Legendary・Personality・Resilience・Satisfaction (Title Rank)・Skill・Specialisation・Traits・Unique・Wu Xing|
|Campaign||Assignment・Buildings・Court (Administrator・Council・Family Tree)・Diplomacy (Coalition・Vassal)・Event (Initial Dilemma)・Factions (Leader・Heir・Prime Minister)・Mission (Challenge)・Records・Reforms・Resources・Seasons・Treasury・Undercover Network|
|Battle||Ability (Unit Ability)・Army・Dueling・Formation・Fortification・Morale・Terrain・Siege (Siege Escalation)・Unit (Hero Unit・Retinue)・Weather|