For personality mechanics in other games, see Personality

Personality is a gameplay mechanic introduced in Total War: Three Kingdoms. Personality are defined by traits the character have. Legendary characters often have unique personality.

Overview[edit | edit source]

Personality is important because it decides how AI behave on diplomacy and relationship building. Certain personality makes people more loyal to the faction while other makes them less satisfied in low court position.

Relationship between character are also affected by personality. Every character has their own positive/negative toward certain personality. For example, merciful characters dislike cruel characters.

List of Personalities[edit | edit source]

Total War THREE KINGDOMS gameplay mechanics
Characters AncillaryAttributesBackgroundGuanxiPrestige (Faction Rank)・LegendaryPersonalityResilienceSatisfaction (Title Rank)・SkillSpecialisationTraitsUniqueWu Xing
Campaign AssignmentBuildingsCourt (AdministratorCouncilFamily Tree)・Diplomacy (CoalitionVassal)・Event (Initial Dilemma)・Factions (LeaderHeirPrime Minister)・Mission (Challenge)・RecordsReformsResourcesSeasonsTreasuryUndercover Network
Battle Ability (Unit Ability)・ArmyDuelingFormationFortificationMoraleTerrainSiege (Siege Escalation)・Unit (Hero UnitRetinue)・Weather
Miscellaneous AdvisorDLCsLocations (CommanderyCountySettlement)・Timeline
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