"Perun guides the flow of the cosmos and so too his warriors."
During the 1st century AD, the eastern Slavs worshipped a pantheon of five gods known as the 'Quintheism'. These gods held dominion over different aspects of the world (the sun, the sky, the earth etc.). At the head of this pantheon was Perun, a thunder god who wielded an enormous axe (or sometimes a hammer) that returned to his hand when summoned. It is clear that Perun shares similarities with the thunder god Zeus, head of the classical Greek pantheon, as well as Thor and his hammer Mjolnir. Perun was above all other gods - the Slavs declared him the "creator of lightning" and "the only lord of all". In order to invoke his divine protection, his worshippers carved hexagonal symbols known as 'gromoviti znaci' onto the beams and foundations of their homes in the hope that Perun would protect them from lightning storms. Like several gods from other cultures, Perun seems to be derived from 'Perkwunos', a widely worshipped Indo-European thunder god. From Perkwunos comes the Thracian god 'Perkon' and the Hittite god 'Pirwa', as well as the Greek work for 'thunderbolt', 'karaunos'.
Strength and Weaknesses[]
Excellent Armour
Average Missile Block Chance
Base Stats[]
Perun's Champions
Unit
Number of Men:
160
Morale:
51
Bonus HP:
53
Melee Attack:
52
Melee Defense:
14
Charge Bonus:
14
Reload:
0
Ammunition:
0
Medium Infantry
Human
Hit Points:
90
Mass:
100
Walk Speed:
14
Run Speed:
33
Charge Speed:
45
Charge Distance:
35
Weapons and Gear[]
Sword
Melee Weapon
Damage:
36
Armour Penetration Damage:
4
Bonus vs Infantry:
0
Bonus vs Cavalry:
0
Bonus vs Elephants:
0
Building damage:
0.066
Round Shield
Shield
Melee Defence:
15
Armour:
15
Missile Block Chance:
25
Heavy Mail
Armour
Armour:
30
Abilities[]
Shield Wall
Target:
Self
Initial Recharge:
0
Active Time:
N/A
Recharge Time:
N/A
The unit moves into a close formation and raises shields.
Assemble (5s)
Shields Ready:
+10 Attack Against Infantry
+25 Missile Block Chance
+15 Shield Defence
+200% Entity Mass
Unbreakable
Target:
Self
Initial Recharge:
0
Active Time:
30
Recharge Time:
210
The unit's morale cannot be broken for an extended period of time.
Headhunt (30s):
Unbreakable
Attributes[]
Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
Encourage
This unit provides a morale bonus to nearby allies.
Hide (forest)
This unit can hide in forests until enemy units get too close.