Praeventores are a type of melee infantry in Total War: Attila.
Description[]
"Slowly, slowly, catchy filthy barbarian scum…"
One of the many light infantry units that emerged following the advent of the 'Constitutio Antoniniana', an edict issued in AD212 by the Emperor Caracalla, 'praeventores' were specialist 'interceptors'. Although they are mentioned in the Notitia Dignitatum, it remains unclear whether praeventores were trained only to carry out a specific battlefield task or were part of a general light infantry pool that could be assigned wherever, and in whichever capacity, they were needed at the time. Whatever their place within the structure of the Legions, on the battlefield praeventores were chiefly concerned with ambushes and the springing of unpleasant surprises on the enemy, swiftly and to order.
Strength and Weaknesses[]
- Excellent Capture Power
- Excellent Spotting
- Average Missile Block Chance
Base Stats[]
Praeventores | |
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Unit | |
Number of Men: | 160 |
Morale: | 43 |
Bonus HP: | 19 |
Melee Attack: | 21 |
Melee Defense: | 21 |
Charge Bonus: | 35 |
Reload: | 0 |
Ammunition: | 0 |
Medium Infantry | |
Human | |
Hit Points: | 90 |
Mass: | 100 |
Walk Speed: | 14 |
Run Speed: | 33 |
Charge Speed: | 45 |
Charge Distance: | 35 |
Weapons and Gear[]
Sword | |
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Melee Weapon | |
Damage: | 36 |
Armour Penetration Damage: | 4 |
Bonus vs Infantry: | 0 |
Bonus vs Cavalry: | 0 |
Bonus vs Elephants: | 0 |
Building damage: | 0.066 |
Round Shield | |
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Shield | |
Melee Defence: | 15 |
Armour: | 15 |
Missile Block Chance: | 25 |
Leather Amour | |
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Armour | |
Armour: | 10 |
Abilities[]
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Target: | Ally (max 1) | Initial Recharge: | 0 | ||||||
Active Time: | 15 | Recharge Time: | 210 | ||||||
Improves the morale of a friendly unit for an extended period of time. | |||||||||
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Target: | Self | Initial Recharge: | 0 | ||||||
Active Time: | 30 | Recharge Time: | 210 | ||||||
Improved unit movement speed over an extended period. | |||||||||
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Attributes[]
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This unit can move around the campaign map without being seen. |
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Fatigue has less of an effect on this unit. |
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This unit can deploy outside of the deployment zone. |
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This unit can hide in scrub and forest until enemy units get too close. |
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Speed penalties caused by the terrain are ignored by this unit. |