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The Prefecture is a type of settlement chain building in Fall of the Samurai.

Description[]

Some cities are harsh mistresses.

A large city with many government officials, nobles and wealthy merchants living there will always have a large pull on common people looking for work and a better life. Almost any trader or craftsman can be found here, along with all the pleasures and diversions that the good life demands. A prefecture and its officials significantly improve the tax income of a province.

General Information[]

Requires Municipality, 14,000 koku, 16 turns, Charter Oath technology.

  • Unlocks an additional construction slot: 5
  • +10% bonus to the tax rate in this province
  • -4 to happiness from modernisation

Clan Effects

Units:

Prefectures maximize the number of buildings a town can have, as well as bonus tax rate. However, they also generate the largest amount of unhappiness of all settlements, and they require an end-game technology, Charter Oath, to be researched.

In practice, there is rarely a reason to build prefectures for all but the richest provinces. They rarely pay for themselves quickly: while their 4% extra growth makes them a faster return on investment than their predecessors, municipalities, they have exorbitantly high cost to build and a steep technology requirement. A province with a region wealth of 10,000 (only possible in the late game for the richest provinces) would still require 51 turns to justify the cost of building a prefecture. As there are only three types of buildings in slots that generate income or happiness, and only four that are useful for training troops, provinces that are specialized for either do not need an extra building slot. Prefectures cannot be destroyed, only damaged.

Aside from wealth generation, prefectures are best built in recruitment hubs. The five slots would allow for all three types of recruitment buildings, an improvement building, as well as a propaganda building to counteract the inevitably high unrest. This last option allows Shogunate factions to recruit high-quality Shinsengumi Police Force without having to sacrifice a building slot.

All settlement buildings are civil buildings, and therefore are affected by any events that impact the cost or construction times of civil buildings. As settlements are expensive, can be built in every province, and are highly useful, events that provide discounts or speedups to construction times can save a large amount of money.

Trivia[]

  • The Prefecture portrait depicts a Star Fort in the middle of a city.
Fall of the Samurai Buildings
Town Buildings Settlement: TownLarge TownCityMunicipalityPrefecture Castle: StrongholdFortressCastleCitadelStar Fort Business: InnGambling DenRichi Mahjong ParlourYakuza OfficeMarketFinancial DistrictJunin Ryogae Industrial: Cottage IndustryCotton Weaving ShedCraft WorkshopSilk Weaving ShedFactoryCotton Processing PlantSilk Manufactory Modern Military: Cadet SchoolBarracksMilitary AcademyArmy War College Propaganda: Police StationMagistrateSecret SocietyShikoyoku OfficePolice OfficeMilitary SocietyDaily NewsShinsengumi Headquarters Artillery: Cannon RangeField Artillery SchoolArtillery AcademyArsenal Traditional Military: Traditional DojoSamurai DojoMaster DojoLegendary Dojo Improvement: Training CampDrill SchoolFiring RangeGeneral Staff HeadquartersJujutsu HallMilitary Hospital Defense: Matchlock TowersGatling Gun TowersGun Batteries
Specialty Buildings Clay: ClaypitsClay KilnBrickworksPotteries Coal: Open-pit Coal FaceDeep-seam Coal MineCoking Plant Copper: Open-pit Copper MineCopper RefineryAnode FurnaceSmelting Mill Gold: Placer DepositsGoldfieldsMintOre Processing Plant Holy Site: Buddhist ShrineBuddhist TempleBuddhist Temple Complex Iron: Iron Ore MineDeep-seam Iron MineIron Smelting PlantSteel Mill Railway: Telegraph OfficeRailway StationNational Railway Company Silk: Worm FarmRaw Silk ThreadmakerSericulturist Silver: Lead Ore MineSilver Smelting PlantProofing HouseSilver Vault Smith: BlacksmithIron WorksArmourerGunsmith Smuggling: Smugglers' CoveCriminal DenYakuza Hideout Tea: Tea PlantationMatcha PlantTea Exporter
Other buildings Farm: Subsistence FarmingTenant FieldsCommercial FarmingZaibatsu Fields Port: HarbourPortMilitary PortDrydockTrading PortAmerican Trading DistrictBritish Trading DistrictFrench Trading District
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