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TW3K Reforms-reveal

User interface of Reforms system

Reforms are a gameplay mechanic in Total War: Three Kingdoms Reforms are analogous to Technologies Arts and other tech tree mechanics from previous Total War titles.

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Overview[]

Reforms advance faction’s capabilities, improve economic bonuses, unlock units and new building types for construction in commanderies. Player can mouse over each reform to get an overview of the benefits and unlocks it grants.

Player can research one new reform in the spring season of every year (each five campaign turns). Certain reforms have prerequisites of two or more branches to research; scrutinise the branch imagery behind a reform to determine those prerequisites.

Factions in the Yellow Turban Rebellion, Bandits and Nanman subculture have different reform mechanics which are not tied to the seasons. Instead, they choose reforms to research, which then takes a variable amount of time to complete, based on faction's research rate and other variables.[1]

Three Kingdoms[]

Mandate Of Heaven- unlocks Palace Guards

Liu Bo- 25% trade influence

Pottery Bricks- -25% building upkeep
WéiqíLiu BoEconomic StimulationMarket AdministrationPrivate TutorsTreatise on Human BeingsHandbook of ExcellenceAnnual Proficiency ReportsForeign EnvoysDivine Manipulation of ThreadsDedicated Spy NetworkMasterful Disguise TechniquesWay of Great PeaceDiplomatic MissionsSilk Road ExpeditionsSino-Roman EmbassyRammed EarthMercantile RegulationPottery BricksTrade AssociationsOffice of Arts & CraftsGovernment EnterprisesCurrency-based EconomyState Blast FurnacesState MonopoliesCorvée LabourGuide to Estate ManagementHorse MagnatesTax CommutationShaft MiningSlave MobilisationCarburettor ChambersConvict WorkforceMerchant Tax ExemptionIron & Salt AgenciesCivil Service RecommendationsRegister of Land & PopulationBureau of BanditryMastery of CeremoniesEunuch SecretariesCoin MintingPrinciples of Wu WeiEunuch Regional InspectorsRegular Palace AttendantsThe Five PunishmentsSelling of TitlesMetropolitan SuperintendentsCommissioners of PassageMandate of HeavenSix Bureaus of BureaucracyOfficer RelocationRegional CommissionersMilitary MarketsGarrison ConscriptsProvincial Military ForgesConvict DraftsSupply CanalsRetainer ArmiesRegional LevyExtended Conscription PeriodStrategic FortressesShock WarfareHereditary BuquHierarchical EnfeoffmentsGreen Dragon Supply ShipsSwiftness is the KeyBarded MountsResettlement IncentivesProvincial Iron Tool ForgesAgricultural Tax ReliefsPermission to ForageTransverse BulkheadsGovernment Tool DistributionDisaster Relief SystemsWinnowing MachinesSharecroppingEver-level GranariesJunksIrrigation SystemsTreatise of AgricultureFeudal MagnatesAgricultural GarrisonsIntensive Cultivation TechniquesTW3K Reforms
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Yellow Turban Remnants[]

Eight Princes[]

Yellow Turban Rebellion[]

Bandit Network[]

Southern Tribes[]

Gallery[]

References[]

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