Total War Wiki
Advertisement

When a resource is present in a province, a special building chain can be build there. The produced resources give extra value to the trade routes of the producing faction. See the table below on how much every resource is worth at the beginning of the campaign. The resource value can change during the campaign.

Gold cannot be produced and traded. Provinces with gold do have a special building chain.

Holy Sees are sometimes shown as resources. However, they work differently from other resources. See Holy See.

Resources[]

Resource Value
DyesDyes Dyes 12
GemstonesGemstones Gemstones 20
GoldGold Gold -
SaltSalt Salt 8
SpicesSpices Spices 14
IronIron Iron 6
LeadLead Lead 5
FursFurs Furs 10
MarbleMarble Marble 8
Olive OilOlive Oil Olive Oil 6
SilkSilk Silk 16
TimberTimber Timber 5
WineWine Wine 10


Total War: Attila Campaign
Mechanics Campaign GameplayReligionResources
Religions Arian ChristianityEastern ChristianityGreek ChristianityLatin ChristianityJudaismManichaeismZoroastrianismGerman PaganismCeltic PaganismRoman PaganismSemitic PaganismSlavic PaganismTengrismMinor Religions
Buildings Nomadic BuildingsRoman BuildingsEastern BuildingsBarbarian Buildings
Resources DyesDyes DyesGemstonesGemstones GemstonesGoldGold GoldSaltSalt SaltSpicesSpices SpicesIronIron IronLeadLead LeadFursFurs Furs

MarbleMarble MarbleOlive OilOlive Oil Olive OilSilkSilk SilkTimberTimber TimberWineWine Wine

Other List of Provinces
Advertisement