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In Total War Saga: Troy, Royal Decrees are technological upgrades that last permanently. Each decree requires a certain amount of turns before it is issued. Having a higher administration efficiency rating reduces the amount of turns it takes. Some latterly decrees require an upfront payment of resources as they are being issued.

There is a separate tech-tree for each of the 5 different resources. Each character starts with two primary decrees already issued.

Diagram[]

Royal Granaries(7)
Fleet-footed Might(7) Fleet-footed Royal Recruits(5) Public Service(3)
Fleet-footed Resilience(6) Planning for Production(7)
Slaves & Herbs(5)
(cost: 4000 Food)
Rationing(1)
(cost: 5000 Food)
Building the Future(8) Feeding the War Machine(1)
(cost: 400 Gold)

Royal Timber(7)
Military Builders(6) Military Architects(3) Royal Hunters(5)
Craving for Conflict(1)
(cost: 300 Gold)
Blockade Drills(6) Skirmisher Endurance Training(6) Skirmisher Speed Training(7)
Beast of War(1)
(cost: 6000 Wood)
Skirmisher Accuracy Training(1)
(cost: 4000 Wood)

Royal Stone(7)
Divine Architects(5) The People's Feast(6) Songs of the Age(3)
Divine Builders(6) Master Architects(7)
Sacrificial Tithes(1)
(cost: 500 Stone)
Entreating the Infinite(1)
(cost: 1000 Stone)
Strength Through Stone(1)
(cost: 450 Gold)
Master Builders(8)

Royal Bronze(7)
Oath of Allegiance(5) Royal Recruits(6)
Chiron's Wisdom(6) Agents of the Throne(6) Resilience(7)
Righteous Killers(1)
(cost: 500 Bronze)
Divine Rule(1)
(cost: 350 Gold)
Might(8) Gold for Bronze(1)
(cost: 400 Gold)

Treasure Hall(7)
Honouring Our Blood(1)
(cost: 400 Gold)
Cadence Drills(8) Bronze-clad Royal Recruits(7)
Marching Drills(9) Glory's Share(1)
(cost: 700 Bronze)
Bronze-clad Resilience(8)
Epic Resilience(10) Master Armourers(1)
(cost: 800 Bronze)
Bronze-clad Might(9)

• number in the brackets indicate the default number of turns needed for the decree to be issued.
• hover the cursor over a decree to learn more about its effects.

List[]

  • Royal Granaries (7)
    +280 food per turn
    • Public Service (3)
      +10 to growth
      • Planning for Production (7)
        -12% to construction cost of all production buildings
        • Feeding the War Machine (1) (cost: 400 Gold)
          +560 food per turn
        • Building the Future (8)
          -1 to construction time of all production buildings
    • Fleet-footed Royal Recruits (5)
      -12% to recruitment cost of all light infantry
      • Fleet-footed Might (7)
        +18% to melee attack of all light infantry
      • Fleet-footed Resilience (6)
        +15% to melee defence of all light infantry
        • Rationing (1) (cost: 5000 Food)
          -10% to upkeep cost of all units
        • Slaves & Herbs (cost: 4000 Food) (5)
          +4% to casualty replenishment rate of all units
  • Royal Timber (7)
    +100 wood per turn
    • Military Architects (3)
      -7% to construction cost of all military buildings
      • Military Builders (6)
        -1 to construction time of all military buildings
        • Craving for Conflict (1) (cost: 300 Gold)
          +200 wood per turn
        • Blockade Drills (6)
          -1 to enemy siege holdout time
          • Beast of War (1) (cost: 6000 Wood)
            unlocks Trojan Horse siege tower
    • Royal Hunters (5)
      -5% to recruitment cost of all missile units
      • Skirmisher Endurance Training (6)
        +15% to ammunition of all missile units
        • Skirmisher Speed Training (7)
          +10% reload skill of all missile units
          • Skirmisher Accuracy Training (1) (cost: 4000 Wood)
            +10% to missile damage of own missile units
  • Royal Stone (7)
    +80 stone per turn
    • Songs of the Age (3)
      +3 to influence
      • Master Architects (7)
        8% to construction cost of all civil buildings
        +1 to siege holdout time
        • Strength Through Stone (1) (cost: 450 Gold)
          +160 stone per turn
        • Master Builders (8)
          -1 to construction time of all civil buildings
    • The People's Feast (6)
      +2 to happiness
      • Divine Architects (5)
        -5% to wood constriction costs
        -10% to construction cost of all temple buildings
        • Divine Builders (6)
          -1 to construction time of all temple buildings
          • Entreating the Infinite (1) (cost: 1000 Stone)
            +2 favour per turn of all the gods
          • Sacrificial Tithes (1) (cost: 500 Stone)
            +10 favour gained from a hecatomb
            -50% to cost of a hecatomb
  • Royal Bronze (7)
    +90 bronze per turn
    • Oath of Allegiance (5)
      20% to action cost of all agents
      • Chiron's Wisdom (6)
        +2 to recruit rank of heroes
        -10% cooldown time of abilities
        • Righteous Killers (1) (cost: 500 Bronze)
          +25% Aristeia gained by heroes
      • Agents of the Throne (6)
        +3 to recruit rank of agents
        • Divine Rule (1) (cost: 350 Gold)
          +10% to morale of all units
    • Royal Recruits (6)
      -10% to recruitment cost of all medium infantry
      • Resilience (7)
        +15% to melee defence of all medium infantry
        • Gold for Bronze (1) (cost: 400 Gold)
          +180 bronze per turn
        • Might (8)
          +15% to melee attack of all medium infantry
  • Treasure Hall (7)
    +20 gold per turn
    • Bronze-clad Royal Recruits (7)
      -8% to recruitment cost of all heavy infantry
      • Bronze-clad Resilience (8)
        +10% to melee defence of all heavy infantry
        • Master Armourers (1) (cost: 800 Bronze)
          +8 to armour of all units
        • Bronze-clad Might (9)
          +10% to melee defence of all heavy infantry
    • Cadence Drills (8)
      +8% to battle speed of all units
      • Glory's Share (1) (cost: 700 Bronze)
        +20% treasures looted after battle
      • Honouring Our Blood (1) (cost: 400 Gold)
        +30 to diplomatic relations of trojan war alliance tribes
      • Marching Drills (9)
        +5% campaign movement range of all armies
        • Epic Resilience (10)
          -33% attrition due to sieges, agent actions and sea travel
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