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Royal Persian Archers are a type of missile infantry in Total War: Attila.

Description[]

"Their arrows fly forth in the name of the king."

Massed in large numbers, eastern archers could inflict heavy casualties, and the composite bows they carried afford them greater range, accuracy and power than many of their western counterparts. Constructed from a combination of wood, sinew and animal horn, the composite bow was far more effective than the traditional wooden or ‘self’ bow. As its core offered greater flexibility, allowing the archer to draw its string back further and achieve a great range and power, the composite bow could find a target up to 35 metres away and pierce chainmail armour. Requiring great strength and stamina, it demanded respect, care and attention to use well. As military campaigns were often fought during the summer and autumn months, archers could rest their weapons during the winter - reconditioning the bodies before restringing and tensioning for future use.

Strength and Weaknesses[]

  • Excellent Rate of Fire
  • Good Range
  • Poor Missile Block Chance

Base Stats[]

Royal Persian Archers
Unit
Number of Men: 160
Morale: 51
Bonus HP: 10
Melee Attack: 29
Melee Defense: 10
Charge Bonus: 10
Reload: 60
Ammunition: 19
Medium Infantry
Human
Hit Points: 90
Mass: 100
Walk Speed: 14
Run Speed: 33
Charge Speed: 45
Charge Distance: 35

Weapons and Gear[]

Mace
Melee Weapon
Damage: 5
Armour Penetration Damage: 20
Bonus vs Infantry: 0
Bonus vs Cavalry: 0
Bonus vs Elephants: 0
Building damage: 0.066
Elite Composite Bow
Missile Weapon
Normal Shot Flaming Shot Heavy Shot Whistling Shot
Damage: 37 45 32 13
Armour Penetration Damage: 12 0 20 3
Base Reload Time: 17 26 26 17
Range: 150 150 150 150
Bonus vs Infantry: 0 0 10 0
Bonus vs Cavalry: 0 10 0 0
Bonus vs Elephants: 0 10 0 0
Special Effects: Fire Projectiles (Contact): -4 Morale (12s) Severe Morale Penalty (Overhead): -12 Morale, -8 Melee Attack, -25% Reload Speed (30s)
Small Round Shield
Shield
Melee Defence: 30
Armour: 5
Missile Block Chance: 20
Mail
Armour
Armour: 23

Abilities[]

Ability Attila Precision Shot Precision Shot
Target: Self Initial Recharge: 0
Active Time: 30 Recharge Time: 210
Improved missile weapon damage for an extended period. These values are further modified by the unit itself.
Precision Shot (30s):
+50% Missile Damage
Fatigue (1s)
+100% Fatigue
Ability Attila Steady Steady
Target: Self Initial Recharge: 0
Active Time: 30 Recharge Time: 210
Improves the unit's ability to defend at the cost of their mobility.
Steady (30s):
+10 Missile Block Chance
+3 Morale
+15 Shield Defence
-25% Speed


Attributes[]

Ability Attila Disciplined Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
Ability Attila Encourage Encourage
This unit provides a morale bonus to nearby allies.
Ability Attila Hide (forest) Hide (forest)
This unit can hide in forests until enemy units get too close.
Total War: Attila Eastern Units
Melee Infantry Dailamite WarriorsElite Dailamite InfantryNaft ThrowersPersian BrigadeSogdian Warriors
Spear Infantry Armenian SpearsElite ImmortalsImmortalsPaighan BandPersian Levy
Missile Infantry Armenian SlingersKurdish ArchersKurdish JavelinmenPersian BowmenPersian BowsPersian HurlersPersian SkirmishersRoyal Persian Archers
Melee Cavalry Camel ClibanariiLakhmid ScoutsPersian Camel RaidersPersian Mounted WarriorsPersian NoblesPersian ScoutsSavaran SardarSogdian Camel RaidersSpahbed
Shock Cavaly Grivpanvar CataphractsGyan-AvsparPersian CataphractsPushtighban CataphractsSavaran Cataphracts
Missile Cavalry Elite Savaran CavalryPersian Camel ArchersPersian Mounted BowmenSavaran CavalryZhayedan Immortal Cavalry
Elephants Armoured Indian ElephantsIndian Elephants
Siege Artillery OnagerBastion OnagerLarge OnagerSassanid Large Onager
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