Originally migrating from the Baltic coast, the Goths settled in the Black Sea area but fragmented once their population outgrew the capacity of the region's natural resources. Following the departure of the Tervingi to the west, the Greuthungi continued to live in the area until pressure from Hunnic incursions, around AD370, caused a large part of the remaining population to migrate south into the Balkans and, crucially, Roman territory. Those left behind eventually became clients of the Huns, alternately rebelling and fighting for them in the west, notably at Chalons in AD451. Following the collapse of the Hunnic powerbase mid-way through the 5th century AD, with the Roman Empire in the west soon to follow, the surviving Greuthungi moved down into the Balkans, becoming known as the 'Ostrogoths' - literally 'Goths of the Rising Sun' or 'Eastern Goths'.
Strength and Weaknesses[]
Very High Health
Excellent Armour
Average Missile Block Chance
Base Stats[]
Royal Saiones
Unit
Number of Men:
80
Morale:
54
Bonus HP:
70
Melee Attack:
50
Melee Defense:
40
Charge Bonus:
80
Reload:
0
Ammunition:
0
Heavy Infantry
Human
Hit Points:
90
Mass:
150
Heavy Horse
Mount
Hit Points:
135
Mass:
660
Walk Speed:
17,5
Run Speed:
70
Charge Speed:
105
Charge Distance:
75
Weapons and Gear[]
Sword
Melee Weapon
Damage:
36
Armour Penetration Damage:
4
Bonus vs Infantry:
0
Bonus vs Cavalry:
0
Bonus vs Elephants:
0
Building damage:
0.066
Oval Shield
Shield
Melee Defence:
10
Armour:
30
Missile Block Chance:
40
Scale Armour
Armour
Armour:
27
Abilities[]
Diamond
Target:
Self
Initial Recharge:
0
Active Time:
N/A
Recharge Time:
N/A
The unit moves into a diamond-shaped attack formation.
Assemble (7s)
Form Diamond:
+15 Shield Defence
+50% Charge Speed
-100% Missile Block Chance
-10% Speed
Steady
Target:
Self
Initial Recharge:
0
Active Time:
30
Recharge Time:
210
Improves the unit's ability to defend at the cost of their mobility.
Steady (30s):
+10 Missile Block Chance
+3 Morale
+15 Shield Defence
-25% Speed
Attributes[]
Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
Encourage
This unit provides a morale bonus to nearby allies.
Hide (forest)
This unit can hide in forests until enemy units get too close.