"Clad in the finest armour available, these riders are terrifying to look upon."
The Suebi were not a single tribe, but a collection of many smaller groupings sharing a language, gods, and an abiding interest in raiding their neighbours across the Rhine. This interest in warfare is important, however, as it is through warfare that Suebi warriors earned fame and notoriety. While kings and chiefs were often members of elite or ‘noble’ families, their positions were elected; success in war was a good way of attaining and keeping power within the tribes. This need for glory and to be seen doing mighty deeds might also explain the most distinctive feature of a Suebi’s appearance: his hair. To distinguish themselves from their slaves, Suebi freemen and warriors sported a topknot that added to their height and fearsome appearance. For kings, chiefs and champions, this ‘Suebian Knot’ was even more elaborate than usual. That way, the doer of great deeds would be clearly visible on the battlefield.
Strength and Weaknesses[]
Excellent Charge Bonus
Excellent Armour
High Health
Base Stats[]
Royal Suebi Cavalry
Unit
Number of Men:
80
Morale:
54
Bonus HP:
20
Melee Attack:
35
Melee Defense:
15
Charge Bonus:
220
Reload:
0
Ammunition:
0
Heavy Infantry
Human
Hit Points:
90
Mass:
150
Heavy Horse
Mount
Hit Points:
135
Mass:
660
Walk Speed:
17,5
Run Speed:
70
Charge Speed:
105
Charge Distance:
75
Weapons and Gear[]
Lance
Melee Weapon
Damage:
3
Armour Penetration Damage:
7
Bonus vs Infantry:
0
Bonus vs Cavalry:
10
Bonus vs Elephants:
0
Building damage:
0.033
Oval Shield
Shield
Melee Defence:
10
Armour:
30
Missile Block Chance:
40
Scale Armour
Armour
Armour:
27
Abilities[]
Wedge
Target:
Self
Initial Recharge:
0
Active Time:
N/A
Recharge Time:
N/A
The unit moves into a wedge-shaped attack formation.
Assemble (5s)
Form Wedge:
+10 Melee Attack
+50% Charge Speed
+15% Charge Bonus
-100% Missile Block Chance
-25% Speed
Frenzy
Target:
Self
Initial Recharge:
0
Active Time:
30
Recharge Time:
210
Improves a unit's attack capabilities for an extended period of time.
Frenzy (30s):
+10 Melee Attack
Frenzy (1s):
+50% Fatigue
Attributes[]
Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
Encourage
This unit provides a morale bonus to nearby allies.
Hide (forest)
This unit can hide in forests until enemy units get too close.