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Sagittarii are a type of missile infantry in Total War: Attila.

Description[]

"Even the longest sarissa cannot stop an arrow at 100 metres."

From the very beginnings of its Empire, during the time of the Principate, Rome had fielded 'sagittarii' - archers - drawn from its subject peoples as auxiliaries to the Legions. As the centuries wore on, following several sets of reforms, almost all of them were folded into the Roman army proper. In the Western Empire, archers were used in much smaller numbers than other classes of skirmisher, however, possibly due to the composite bows with which they fought; the glue used tended to dissolve in wet western climes and the wood would warp, rendering the weapon entirely useless. It was a much more common sight for units of sagittarii to be attached to Eastern Roman armies as cavalry, where they followed their region' ancient traditions of skirmishing from horseback.

Strength and Weaknesses[]

  • Very Poor Armour
  • Good Range
  • Low Health

Base Stats[]

Sagittarii
Unit
Number of Men: 160
Morale: 34
Bonus HP: 5
Melee Attack: 7
Melee Defense: 2
Charge Bonus: 2
Reload: 40
Ammunition: 14
Very Light Infantry
Human
Hit Points: 75
Mass: 70
Walk Speed: 16
Run Speed: 40
Charge Speed: 55
Charge Distance: 35

Weapons and Gear[]

Dagger
Melee Weapon
Damage: 5
Armour Penetration Damage: 1
Bonus vs Infantry: 0
Bonus vs Cavalry: 0
Bonus vs Elephants: 0
Building damage: 0.033
Bow
Missile Weapon
Normal Shot Flaming Shot Heavy Shot Whistling Shot
Damage: 32 35 20 6
Armour Penetration Damage: 6 0 18 1
Base Reload Time: 20 34 34 20
Range: 150 150 150 150
Bonus vs Infantry: 0 0 10 0
Bonus vs Cavalry: 0 10 0 0
Bonus vs Elephants: 0 10 0 0
Special Effects: Fire Projectiles (Contact): -4 Morale (12s) Severe Morale Penalty (Overhead): -12 Morale, -8 Melee Attack, -25% Reload Speed (30s)
Cloth
Armour
Armour: 3

Abilities[]

Ability Attila Precision Shot Precision Shot
Target: Self Initial Recharge: 0
Active Time: 30 Recharge Time: 210
Improved missile weapon damage for an extended period. These values are further modified by the unit itself.
Precision Shot (30s):
+50% Missile Damage
Fatigue (1s):
+100% Fatigue


Attributes[]

Ability Attila Resistant to Fatigue Resistant to Fatigue
Fatigue has less of an effect on this unit.
Ability Attila Hide (forest) Hide (forest)
This unit can hide in forests until enemy units get too close.
Total War: Attila Roman Units
Melee Infantry Armigeri DefensoresCohorsEastern Armoured LegioElite PalatinaExploratoresHerculiani SenioresHetaireia GuardsLegioLegio ComitatensesNumeroiPalatinaPalatina GuardsPraeventoresProtectores Domestici
Spear Infantry Comitatensis SpearsCornuti SenioresEastern Auxilia PalatinaFoederati SpearsLanciarii SenioresLimitanei BorderguardsWestern Auxilia Palatina
Pike Infantry Menaulatoi
Missile Infantry Armoured SagittariiBallistariiElite BallistariiExculcatoresFunditoresLevis ArmaturaeMatiariiNoble Foederati JavelinmenRavenna Elite BallistariiSagittarii
Melee Cavalry ComesEquites DalmataeEquites PromotiExcubitores Cavalry GuardMagister MilitumScholae PalatinaeScout EquitesTagmata Cavalry
Shock Cavaly CatafractariiClibanariiContariiScholae Gentiles
Missile Cavalry Equites SagittariiImperial Dromedarii
Siege Artillery OnagerBastion OnagerLarge Onager
Field Artillery Cheiroballistra
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