"Standing shoulder to shoulder, these warriors provide protection from cavalry."
The Sarmatians were a steppe people, possibly of Iranian origin, who, following the migrations of the 4th century AD, dwelled along the Danube frontier. Their skill in horsemanship was highly developed, some even crediting them with the invention of the metal stirrup and spur. Today, our knowledge of the Sarmatians is largely due to their burial customs. The Kuban region of southern Russia contains some of the most elaborate Sarmatian tombs, and finds often included a fine array of weapons, metalwork and jewellery that provide a great deal of information about their day to day lives. Full suits of cataphract-style scale armour made for women indicate that female Sarmatians were just as deadly as their male counterparts; it is thought that unmarried women were allowed to ride into battle alongside the men, possibly giving rise to the Greek myth of the Amazons.
Strength and Weaknesses[]
Has Wardogs
Excellent Armour
Average Missile Block Chance
Base Stats[]
Sarmatian Spears
Unit
Number of Men:
40
Morale:
36
Bonus HP:
5
Melee Attack:
22
Melee Defense:
22
Charge Bonus:
27
Reload:
0
Ammunition:
0
Heavy Infantry
Human
Hit Points:
90
Mass:
150
Walk Speed:
13
Run Speed:
32
Charge Speed:
40
Charge Distance:
35
Weapons and Gear[]
Short Spear
Melee Weapon
Damage:
20
Armour Penetration Damage:
5
Bonus vs Infantry:
0
Bonus vs Cavalry:
10
Bonus vs Elephants:
10
Building damage:
0.033
Oval Shield
Shield
Melee Defence:
10
Armour:
30
Missile Block Chance:
40
Leather Lamellar Armour
Armour
Armour:
15
Wardog
Animal
Melee Attack:
40
Melee Defense:
40
Charge Bonus:
40
Hit Points:
2
Armour:
0
Mass:
40
Walk Speed:
26
Run Speed:
90
Charge Speed:
125
Charge Distance:
40
Abilities[]
Rapid Advance
Target:
Self
Initial Recharge:
0
Active Time:
30
Recharge Time:
210
Improved unit movement speed over an extended period.
Rapid Advance (30s):
+50% Speed
Attributes[]
Expert Charge Defence
This unit’s melee attack and damage are increased against charging enemies.
Hide (forest)
This unit can hide in forests until enemy units get too close.