Satisfaction indicates a character's loyalty and happiness towards his/her faction. The feature is introduced in Total War: Three Kingdoms as a gameplay mechanic.
Overview[edit | edit source]
Satisfaction represents a character's loyalty and happiness towards his/her faction. Satisfaction is important, because it represents the a character's attitude toward you, similar to how people having opinions toward your empire. Manage the satisfaction wisely because only a harmonious administration can help you achieve victory.
Many factors play a role in the management of satisfaction, such as his/her character relationship within your faction, his job satisfaction, jealousy, or dynastic matters.
People with low satisfaction and unpleasant guanxi within your court will automatically leave your faction to seek employment elsewhere and bring their own retinues and with them. If the unsatisfied character is an Administrator, he will leave with the administrated region. If the character is people in power, the leaving automatically triggers a civil war within your faction.
Interactions[edit | edit source]
Deployment[edit | edit source]
- Main article: Court (Total War: Three Kingdoms)
Undeployed characters who are idle in court will become increasingly unhappy over time. To improve this, deploy them as generals, send them on assignment in controlled settlements, or give them administrative positions in court.
Gifting[edit | edit source]
- Main article: Ancillary (Total War: Three Kingdoms)
The satisfaction of the characters can be improved by giving them fancy things – like rank titles (which come with better salaries) and positions of power within player's faction (such as an administrator, prime minister, or even faction heir).
Guanxi[edit | edit source]
- Main article: Guanxi
People love to hang out with their friends, too, so if there are people they like in the same faction, their satisfaction will rise. Conversely, they will be less satisfied if rivals exist in the same faction as them.
Player can manipulate the Satisfaction of a character (or all characters) within a faction, but player can't manipulate the Guanxi (relationship) between characters directly. While you can't make or break friendships, relationship changes can only happen organically.
Promotion[edit | edit source]
- Main article: Title Rank
Aside from the Faction Rank owned by faction leader. Each character in player's faction has their own Title Rank assigned by the player. Higher rank grants better salary (upkeep cost) which increases satisfaction for the character that received it. Other than being a reward to unsatisfied heroes and their lust for fame, Title Rank doesn't modify any battle/campaign related stats.
Reference[edit | edit source]
|v・d・e Total War THREE KINGDOMS gameplay mechanics|
|Characters||Ancillary・Attributes・Background・Guanxi・Prestige (Faction Rank)・Legendary・Personality・Resilience・Satisfaction (Title Rank)・Skill・Specialisation・Traits・Unique・Wu Xing|
|Campaign||Assignment・Buildings・Court (Administrator・Council・Family Tree)・Diplomacy (Coalition・Vassal)・Event (Initial Dilemma)・Factions (Leader・Heir・Prime Minister)・Mission (Challenge)・Records・Reforms・Resources・Seasons・Treasury・Undercover Network|
|Battle||Ability (Unit Ability)・Army・Dueling・Formation・Fortification・Morale・Terrain・Siege (Siege Escalation)・Unit (Hero Unit・Retinue)・Weather|