FANDOM


For this faction's predecessors in Shogun: Total War and Total War: Shogun 2, see Shimazu and Shimazu Clan, respectively. For the province, see Satsuma (Province).

The Satsuma domain is a faction in Fall of the Samurai.

DescriptionEdit

The Emperor's Ambition

Shimazu Tadayoshi, the daimyo of the Satsuma domain, is heir to 400 (and more) years of continuous lordship. The Shimazu are an old clan, and can claim the Minamoto Shoguns of old as blood relatives. They are also unusual in that they have had contacts with the world outside Japan for centuries; these dealings have been carefully controlled and limited but they have, nonetheless, profited from contacts with the outside. The Shimazu have long claimed tribute from the Ryukyu Kingdom, and have had trade with China for many generations. They are, therefore, a little more open to foreign ideas than many others in Japan and, thanks to their remoteness from the capital, a little more independent than many others. Their loyalties, for the most part, lie with the Emperor and his vision for the future.

Satsuma has two regions at the start of the campaign and, because of its Shimazu history, it is a rich domain with an effective and efficient administration. They also have an advantage when it comes to recruiting foreign veterans as agents.

General InformationEdit

  • Administration (+5% reduction to administration costs)
  • Leadership (+15% increase to the general's radius of influence)
  • Westernisation (-10% to the cost of foreign veteran actions)
  • Dominion (Begins with two provinces)

Much like its predecessor, Satsuma has the advantage of beginning the campaign in a relatively isolated position, making defending it from invading forces relatively easy. It can quickly consolidate its power base on the island of Kyushu before venturing onto other islands. Satsuma is also the only playable faction to begin the campaign with a smithing specialty region, giving it immediate access to superior troops. Further bolstering its troop training and recruiting prowess is the foreign veteran agent it starts the campaign with.

Satsuma is one of the few factions to have a unique unit: Black Bear Infantry, a compromise between standard line infantry and the more advanced Imperial/Shogunate/Republican Infantry.

Satsuma traits are useful in a variety of ways. Reduction of administration costs can earn the Satsuma significant money over time, particularly as it expands to more regions. The increased general radius is highly useful for general skills such as Stand and Fight, Ganbatte, and Rally. Westernization makes the actions of foreign agents--harassing and challenging other agents to single combat--less expensive. Finally, Dominion has the Satsuma begin the campaign with two provinces, which allows it to initially have a greater capacity for growth and recruitment than other factions.

Satsuma's expansion opportunities are fairly straightforward: since they start at the south-western most tip of Kyushu, expanding north is the only route outside of of launching naval invasions. Kyushu is filled with useful and valuable provinces, and Satsuma can conquer nearly its entirety before realm divide starts.

Victory ConditionsEdit

Short CampaignEdit

Capture and hold 14 provinces. In addition, ensure at least 35 provinces are held by forces loyal to the Emperor, including the following: Musashi, Yamashiro

Complete by the end of your turn in: Late December 1870

Long CampaignEdit

Capture and hold 26 provinces. In addition, ensure at least 50 provinces are held by forces loyal to the Emperor, including the following: Musashi, Yamashiro

Complete by the end of your turn in: Late December 1876

Domination CampaignEdit

Capture and hold 38 provinces. In addition, ensure at least 65 provinces are held by forces loyal to the Emperor, including the following: Musashi, Yamashiro

Complete by the end of your turn in: Late December 1876

Community content is available under CC-BY-SA unless otherwise noted.