"Savaran are drawn from the nobility; the highest positions for those most noble."
The Savaran were a wide-ranging cavalry division under the Sassanid Empire, fielding horsemen from light skirmishes and horseback archers to heavy cataphracts. They were generally drawn from nobility, with the highest posts marked for those from the House of Sassan, and those of Parthian descent. They used a variety of weapons; the Parthian spear being the most famous, but also lances, swords, maces and axes. Sassanid cavalry was born out of the need for a highly-mobile military force that could potentially fight a war on two fronts and make use of the eastern steppes, particularly against the infantry-heavy forces of the western powers of the age.
Strength and Weaknesses[]
Very High Health
Has Missile Weapon
Good Morale
Base Stats[]
Savaran Sardar
Unit
Number of Men:
80
Morale:
54
Bonus HP:
69
Melee Attack:
47
Melee Defense:
40
Charge Bonus:
77
Reload:
55
Ammunition:
4
Medium Infantry
Human
Hit Points:
90
Mass:
100
Medium Horse
Mount
Hit Points:
125
Mass:
440
Walk Speed:
18
Run Speed:
80
Charge Speed:
110
Charge Distance:
75
Weapons and Gear[]
Sword
Melee Weapon
Damage:
36
Armour Penetration Damage:
4
Bonus vs Infantry:
0
Bonus vs Cavalry:
0
Bonus vs Elephants:
0
Building damage:
0.066
Composite Horse Bow
Missile Weapon
Normal Shot
Flaming Shot
Heavy Shot
Whistling Shot
Damage:
37
45
30
12
Armour Penetration Damage:
12
0
18
2
Base Reload Time:
20
34
34
20
Range:
150
150
150
150
Bonus vs Infantry:
0
0
10
0
Bonus vs Cavalry:
0
10
0
0
Bonus vs Elephants:
0
10
0
0
Special Effects:
Heavy Scale Mail
Armour
Armour:
33
Abilities[]
Diamond
Target:
Self
Initial Recharge:
0
Active Time:
N/A
Recharge Time:
N/A
The unit moves into a diamond-shaped attack formation.
Assemble (7s)
Form Diamond:
+15 Shield Defence
+50% Charge Speed
-100% Missile Block Chance
-10% Speed
Scare
Target:
Enemy (max 1)
Initial Recharge:
0
Active Time:
15
Recharge Time:
210
Reduces the morale of an enemy unit for an extended period of time.
Scare (15s):
-9 Morale
Attributes[]
Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
Encourage
This unit provides a morale bonus to nearby allies.
Hide (forest)
This unit can hide in forests until enemy units get too close.