"Only those of the elite 'Palace School' are permitted to guard the Emperor."
When a Roman Emperor went just about anywhere, he took his Scholae - the palace guard - with him. Essentially the successors of the corrupt, abolished Praetorians, the Scholae operated outside of the Legions' control, answering instead to the Magister Officorum, one of the senior civil offices of the late Roman state. Commanded in the field by the Emperor himself, Scholae were always recruited from non-Roman citizens. Presumably this was similar to the Ptolemaic Pharaohs' hiring of Galatian Celts as their bodyguards or many future Byzantine Emperors' use of Nordic warriors - the Varangian Guard - to protect them; someone who isn't a citizen, but is on the payroll, is less likely to revolt or engage in subterfuge against the throne.
Strength and Weaknesses[]
Excellent Attack Against Cavalry
High Health
Poor Missile Block Chance
Base Stats[]
Scholae Palatinae
Unit
Number of Men:
80
Morale:
43
Bonus HP:
24
Melee Attack:
49
Melee Defense:
11
Charge Bonus:
49
Reload:
0
Ammunition:
0
Medium Infantry
Human
Hit Points:
90
Mass:
100
Medium Horse
Mount
Hit Points:
125
Mass:
440
Walk Speed:
18
Run Speed:
80
Charge Speed:
110
Charge Distance:
75
Weapons and Gear[]
Spear
Melee Weapon
Damage:
24
Armour Penetration Damage:
8
Bonus vs Infantry:
0
Bonus vs Cavalry:
20
Bonus vs Elephants:
20
Building damage:
0.033
Small Round Shield
Shield
Melee Defence:
30
Armour:
5
Missile Block Chance:
20
Scale Armour
Armour
Armour:
27
Abilities[]
Diamond
Target:
Self
Initial Recharge:
0
Active Time:
N/A
Recharge Time:
N/A
The unit moves into a diamond-shaped attack formation.
Assemble (7s)
Form Diamond:
+15 Shield Defence
+50% Charge Speed
-100% Missile Block Chance
-10% Speed
Steady
Target:
Self
Initial Recharge:
0
Active Time:
30
Recharge Time:
210
Improves the unit's ability to defend at the cost of their mobility.
Steady (30s):
+10 Missile Block Chance
+3 Morale
+15 Shield Defence
-25% Speed
Attributes[]
Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
Hide (forest)
This unit can hide in forests until enemy units get too close.