"Flexible, mounted cavalry skirmishers, ideal for scouting enemy positions."
Since Rome's beginnings, as was common in almost all ancient societies, the noble class were the only people who could afford horses, and were therefore most likely to own one. As a result, early Roman armies fielded cavalry consisting entirely of nobles - the equestrian class - and then bolstered their comparatively small numbers with units formed from the city's Italian Socii allies. Due to a number of high profile defeats, such as their poor showing during Hannibal's climactic Italian campaign at the end of the 3rd century BC, Roman cavalry contingents were generally considered to be far weaker than their Italian counterparts whilst purely a unit of nobles. Eventually the Socii were granted Roman citizenship and, following a number of reforms to the army's structure, were folded into its ranks. Wherever the Romans went after that they drew on local specialists to swell their numbers as auxiliary troops. By the time of the Hunnic incursions, auxiliaries had been made a part of the Legions, resulting in Rome being able to field some of the best, most adaptable cavalry in the ancient world.
Strength and Weaknesses[]
Excellent Capture Power
Excellent Spotting
High Health
Base Stats[]
Scout Equites
Unit
Number of Men:
80
Morale:
34
Bonus HP:
3
Melee Attack:
14
Melee Defense:
24
Charge Bonus:
33
Reload:
30
Ammunition:
1
Light Infantry
Human
Hit Points:
75
Mass:
90
Light Horse
Mount
Hit Points:
110
Mass:
385
Walk Speed:
18,5
Run Speed:
90
Charge Speed:
115
Charge Distance:
75
Weapons and Gear[]
Spatha
Melee Weapon
Damage:
36
Armour Penetration Damage:
4
Bonus vs Infantry:
0
Bonus vs Cavalry:
0
Bonus vs Elephants:
0
Building damage:
0.066
Precursor Javelin
Missile Weapon
Damage:
70
Armour Penetration Damage:
20
Base Reload Time:
14
Range:
80
Bonus vs Infantry:
0
Bonus vs Cavalry:
15
Bonus vs Elephants:
15
Special Effects:
Round Shield
Shield
Melee Defence:
15
Armour:
15
Missile Block Chance:
25
Cloth
Armour
Armour:
3
Abilities[]
Attributes[]
Campaign Stealth
This unit can move around the campaign map without being seen.
Resistant to Fatigue
Fatigue has less of an effect on this unit.
Guerrilla Deployment
This unit can deploy outside of the deployment zone.
Hide (forest)
This unit can hide in forests until enemy units get too close.
Ignore Terrain
Speed penalties caused by the terrain are ignored by this unit.