For the season mechanics in general, see Seasons
Seasons are a gameplay mechanic in Total War: Three Kingdoms. In the game, one year is divided into five seasons based on ancient Chinese philosophy of Wu Xing, including: Spring, Summer, Harvest, Autumn and Winter.
Overview[edit | edit source]
Having five seasons is a part of the historical authenticity that ties with the Wu Xing system that defines how all elements interact. These seasons will affect certain things in the game as well, for example harvest season improving how much food player will produce in the turn or the winter season eating in to player’s military supplies. Spending winter on enemy territory without proper preparations will surely cause trouble.
Annual reform[edit | edit source]
- Main article: Reforms
Every reform automatically occur in Spring, so player need to choose the next reform wisely and change the next reform in time if the situation requires.
|v・d・e Total War THREE KINGDOMS gameplay mechanics|
|Characters||Ancillary・Attributes・Background・Guanxi・Prestige (Faction Rank)・Legendary・Personality・Resilience・Satisfaction (Title Rank)・Skill・Specialisation・Traits・Unique・Wu Xing|
|Campaign||Assignment・Buildings・Court (Administrator・Council・Family Tree)・Diplomacy (Coalition・Vassal)・Event (Initial Dilemma)・Factions (Leader・Heir・Prime Minister)・Mission (Challenge)・Records・Reforms・Resources・Seasons・Treasury・Undercover Network|
|Battle||Ability (Unit Ability)・Army・Dueling・Formation・Fortification・Morale・Terrain・Siege (Siege Escalation)・Unit (Hero Unit・Retinue)・Weather|