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For the season mechanics in general, see Seasons

TW3K Seasons

Concept artworks showing different seasons

Seasons are a gameplay mechanic in Total War: Three Kingdoms. In the game, one year is divided into five seasons based on ancient Chinese philosophy of Wu Xing, including: Spring, Summer, Harvest, Autumn and Winter.

Overview[]

There are five seasons in the ancient Chinese calendar: Spring, Summer, Harvest, Autumn and Winter. Each of these corresponds to a single turn of the campaign game, meaning five turns equal one year in game-time.

Having five seasons is a part of the historical authenticity that ties with the Wu Xing system that defines how all elements interact. These seasons will affect certain things in the game as well, for example harvest season improving how much food player will produce in the turn or the winter season eating in to player’s military supplies. Spending winter on enemy territory without proper preparations will surely cause trouble.[1]

Gameplay[]

In Battle[]

Seasons mostly affect battle, as they can bring different weather effects. Please see the relevant entry in the Weather section.

In the campaign[]

In the campaign, Harvest season provides a bonus to the peasantry income aspect of tax. Winter affects Armies, causing them to consume more military supplies than normal.

Reforms[]

Main article: Reforms

Every reform automatically occur in Spring, so player need to choose the next reform wisely and change the next reform in time if the situation requires.

References[]

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