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Seers are a type of epic agents in a Total War Saga: Troy. The gift of prophecy, bestowed upon a chosen few by mighty Apollo, played a critical role in Achaean and Anatolian societies. Through their alleged ability of divine foretelling, the seers of the Late Bronze Age wielded immense power over the course of history and on kings and conquerors throughout the ages, including Alexander the Great himself, often based their decisions on the seers' cryptic words. Such was the respect afforded the oracles, they were considered infallible even when their predictions failed, it was the interpreter's fault for misunderstanding the prophet's flawless but enigmatic pronouncements.

Actions[]

Divine Presence (passive)
When passive in the field, the seer shares her visions with other heroes and agents, increasing their knowledge of the world and granting them experience.
Effects: Provides experience for agents and heroes in local region.
100 experience for all agents per turn (regional)
100 experience for all heroes per turn (regional)
Divine Errand (mission)
When recruited, the seer receives a diving mission from one of the gods requiring her to visit a sacred site located in a specific region of the campaign map. Should she fulfil this quest, a vision will be reveal to the seer's faction leader, granting them invaluable knowledge in the form of experience.
Effects: Issues a divine mission (move the Seer to certain region).
3000 experience for the faction leader (on completion).
Ritual of True Sight (own settlement)
Falling into a trance, the seer prophesises the gods' true intent, revealing their plans for the people. Maximum favour is gained with the god presiding over the settlement's temple. The seer can perform this ritual only in settlements with a temple.
Cost: 300 food, 30 gold
Effects: Maximum favour gained with the patron god of the provincial temple (requires temple to be built).
+650 divine favour gained
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