Sherden is a major playable Western Islander faction in Total War: Pharaoh. It starts the campaign in the Lowlands, located near Adana. Sherden’s starting deity is Isul.
This faction has unique roster: Native Lowland units.
Base Unit Roster[]
- Sherden Recruits
- Sherden Javelinmen
- Sherden Looters
- Sherden Swordsmen
- Sherden Axemen
- Nuraghe Warriors
- Sherden Ambushers
- Nuraghe Axe Wielders
- Sherden Warband
- Sherden Bowmen
- Seasoned Nuraghe Harpooneers
- Battle Hardened Nuraghe Warriors
Faction Buildings[]
War Reavers
- +80% Raiding Income (this army)
- +8 Influence
- Type: Western Islanders
- -6 Happiness (this province)
- -10 Workforce Growth (this province)
- Resource cost: 297 gold, 1216 stone, 182 wood, 6 workforce
Sherden avarice knows no bounds.
Colonists' District
- +3 Influence (adjacent provinces)
- +10% Production (all resources)
- +2 Labourer Growth (factionwide)
- +9 Workforce Growth (adjacent province)
- -6 Workforce Growth (this province)
- Resource cost: 1000 stone, 138 wood, 250 gold, 5 workforce
Those who seeks adventure and danger without a blade in hand arrive here.
Harpoon Combat Grounds
- +8 Influence
- Type: Western Islanders
- +175 Food Income (this army)
- Source: Buildings
- Resource cost: 1200 stone, 181 wood, 300 gold, 6 workforce
A lifetime of spearing fish and aquatic predators is remarkably similar to a lifetime of stabbing people in battle.
Harpoon Fishing Port
- -2% Upkeep (factionwide)
- Units: Seasoned Nuraghe Harpooners
- +140 Food Income (this region)
- Source: Ports
- +50% Food (this region)
- Source: Ports, Freshwater Fisheries
- +4 Workforce Growth (this region)
- Provides garrison: Harpooners
- Resource cost: 105 stone, 700 wood, 75 gold, 4 workforce
Trained harpoon wielders can catch dinner in water and on land with equal ease.
Campaign[]
Iolaos considers Radiant Isul not a god but his very brother, and seeks to reunite with him at the end of his journey of pillage and mayhem. Those of his followers given to trivialities such as surviving until old age ask themselves how much of Iolaos' personality is a divine boon and how much of it is the sign of incipient madness. Either way, his course is set.
Iolaos and the Sherden begin on the coast of southern Anatolia. As a migratory faction, the Sherden begin with no settlements — their starting army is a horde — which means that it is both a collection of units and a mobile settlement. After defeating the army which starts next to you on the campaign map, you can loot or raze the nearest settlement.
As a migratory faction which start with no fixed settlements, your resources are likely to come from wining battles and from raiding, looting and razing, at least in the early campaign. Razing minor settlements can provide a lot of resources, but if you keep doing this you will be at risk of being caught by large armies.
Character: Iolaos
Starting situation: Easy
Other languages[]
| Language | Name |
|---|---|
| English | Sherden |
| French | Shardanes |
| German | Scherden |
| Italian | Sherdana |
| Spanish | Shirdana |
| Brazilian Portuguese | Shirdana |
| Polish | Szerden |
| Czech | Šerdeni |
| Turkish | Sherden |
| Simplified Chinese | 施尔登 |
| Traditional Chinese | 施爾登 |
| Korean | 셰르덴 |
Trivia[]
- Adana in southeastern Anatolia is hypothesized to have been settled by the Denyen, one of the Sea Peoples, who may have influenced Iolaos' origins in the area.
Gallery[]
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